Ah ok.
I have removed MoreCore but it looks like it was permissions.
Thanks Damned!
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Ah ok.
I have removed MoreCore but it looks like it was permissions.
Thanks Damned!
Hi, I am just starting to get more involved in the FG community and I thought I would chip in and help do some testing.
I found a bug/issue in 3.2. I recently got the module "Tome of Beasts" from Kobold Press. It works fine in 3.1.7 but in 3.2 I found that there are no tokens assigned to the creatures. The tokens exist if I looks them in the tokens list, but when you open up a creature , it shows a blank circle for the creature token in the upper right corner.
Yep. Opening Notes gives that error in Core.
Edit for clarity: Making a note will result in that error.
Yes, getting that when opening and when trying to edit a new note (5e ruleset).
As well as Call of Cthulhu, Castles & Crusades, Fate, Numenera, Savage Worlds.
I stopped testing after those.
Boomer
Just got 3.20 Test today and ::stretch::blink:: read this entire thread.
Couple things: since we're switching to the category drop-down rather than tabs, is it safe to assume (knowing full well what they say about assuming, hence asking here first lol) that for:
We would no longer need anything past the name="" bit?Code:<category name="PROJECT NAME" mergeid="" baseicon="1" decalicon="0">
The Library page: Um... while it's awesome the GM can select which icons she and the players see, could that be minimizable? Seems like that's something that would likely only need to be once during the campaign creation, or at most only every once in awhile. In the meantime that's taking up a whole lot real estate.
On a somewhat similar note is it possible to run an onUpdate() or some similar script function so that, let's say I share the NPC window with players. Normally I can't even think of a reason players need that. But on Savage Worlds, players can add Allies to their character sheet and control them. In that case, there's something for the players to see, so then and only then the button would appear on their sidebar. Similarly with Story, normally that's the GMs purview but if he happened to share a Story page or use the MOTD extension then and only then would the Story button appear. ie. if the windows are completely empty on certain windows that are "normally" GM-only don't display them, even if the GM checks that they should be displayed, unless that window is populated with something to show.
Erin, it is odd you don't have the error in 3.5. Do you have extensions running? You should be getting the error, I do when I run 3.5.
I also connected a player account and can't reproduce the error there either, maybe i am not doing something....
I would like to warn that the hotkeys are not working
ctrl (action)
ctrl + shift (emote)
alt (ooc)
And also like to know when will be released the official version of 3.2.0
btw, can i ask what is the point of being able to add new feat groups in the feats tab if we can't edit the feats database to add new feats or even change feats to the group we created? Am i missing something, or is this a feature that has only partially been added?
What do you mean by "it"? You mean the 5E PHB?
That's what I meant by a purchased feat resources. So, (Most) anything you buy from the FG store has copyright protection on it. Therefore you can not edit it. But, if we are talking 5E, then you can use Par5E to create your own PHB reference which is something you can edit. Some of the other rulesets have tools similar, but I don't know specifics on any of them.
Or, am I misunderstanding what you are asking about?
It allows you to rearrange feats in different groups if you want to. i.e. you could create a group called "My favourite feats" and drag feats from other groups into that one - so you have all your favourites together.
This would be just within that campaign, it won't change the underlying module data, which is never changed through use in a campaign.
I think you are misunderstanding, what i want to know is; is there any ability to create a group of feats called "Feats from my Home Campaign" and add the feats fastdraw, the universe owes me, and well-connected (which were all made by me or my players) to that group, for quick reference
Yes, you can. Look here at the section called Modules.
I don't, but I don't do anything with 3.5 anymore. There is this post in the 3.5/PF forum that might help; https://www.fantasygrounds.com/forum...-PFRPG-ruleset
You can't add feats directly through the FG interface, they have to come from a module. For 3.5e, you will need to manually create the module (edit the XML etc.) as there is no Par5e for 3.5e. See the link in post #263 above. This contains a number of community created modules that contain feats. Use these as examples to create your own modules.
I ran this in test mode for the savage worlds ruleset for the war of the dead and I got this error message
Runtime Notice: Host session started
Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (campaign/updated_campaign_npcs.xml)
It also jumbles up the theme
Attachment 15015
Is this a known issue?
This is the new layout for v3.2 UI. Which reminds me I'll have to update this theme.
I am a bit concerned that this update is going to jumble up all the paid for themes for savage worlds. Does the Savage Worlds ruleset need this update immediately?
This is an update to Core Rpg. Since SW is built on top of Core Rpg, it will affect it. And yes, it will affect all the themes. I'm sure Doswelk has been working on his themes for a while now. Since he converted most of the SW material on FG it should be minimal.
Fair enough :) I guess it is only a few buttons after all.
Ok, cool. Glad you are aware of it Ikael
It has been reported once in page 26, but i got the same bugs poping.
Just updated to 3.2.0. i created a fresh new campaign to play with CoreRPG and see what's new.
Clicking the Table, Story, Images, NPC icons : Script Error: [string "campaign/scripts/masterindex_window.lua"]:680: attempt to call field 'getChildCategories' (a nil value)
Clicking the Notes, Items icon : Script Error: [string "campaign/scripts/masterindex_window.lua"]:243: attempt to call field 'setChildClass' (a nil value)
Trying to create an Item Category : Script Error: [string "campaign/scripts/masterindex_window.lua"]:663: attempt to call field 'addChildCategory' (a nil value)
Returning to Launcher : Script Error: [string "campaign/scripts/masterindex_window.lua"]:81: removeHandler: Invalid parameter 2
The four tabs across the top of the library window (GM, Play, Create PC, All) are presets that will turn on or off various buttons. You can also just hit the little circle/check mark to the right of the button name in the upper half of the library window.
I've just noticed something (and this is happening in all "standard" CoreRPG and CoreRPG-Child Rulesets):
If you create a record that can be assigned to a category and you have a Module open even if the module is not relevant to the current Ruleset but was opened in another campaign but earlier on the same PC the new record will be assigned to the open module's category by default.
I consider this a bug - or at least an unwanted feature. Should this be happening?
dulux-oz, thanks for that post. I thought I was either doing something wrong, or losing my mind! As I was testing items in a rule set, I am working on - with the calendar open, and every item was assigned "Calendar". I had no idea why this was happening.