This extension has been superceded by a new extension,
which includes this feature plus more enhancements.
PFRPG - Extended Automation
Regards,
JPG
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This extension has been superceded by a new extension,
which includes this feature plus more enhancements.
PFRPG - Extended Automation
Regards,
JPG
I did more testing with just this extension enabled and confirmed that it allows for CL calculations like [d3CL4], and I can't seem to be able to get both a variable die roll attribute and a calculation to work together, only separately. Additionally, running this with the extension AoE effects is causing an effect like AURA: 10 friend to instead affect everyone rather than just green faction characters or friendlies.
Just pushed a minor CoreRPG change to support the maximum. After you update, try using the tag [TCL4].
Regards,
JPG
I appreciate the update. I tried with the extension you provided and the latest update, I can't exactly tell what [TCL4] does at least in the context of an attribute tag since it provides no number. It also still doesn't seem compatible with BCE to allow for dice variables on attributes with that extension also running. Basically something like [d2CL5] would allow for an effect to provide a number generated by every 2 caster levels up to a maximum of 10 in the case of Ray of Enfeeblement's caster level scaling.
[HTAG] = half of the tag value; [TTAG] = third of the tag value; [QTAG] = quarter of the tag value
So, [d2CL5] -> [HCL5]
Regards,
JPG
@Moon Wizard
I tried using [HCL5] on a character with caster level, and even doing something like Test; STR: [HCL5] returns nothing with this extension being the only one running.
Adding on to what FGMax has said. It doesn't appear that any calculations are being parsed from the Character Sheet.
As an example, I'm working with Ray of Enfeeblement. Which says 'The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5).'
This is the effect I have used previously for this.
Ray of Enfeeblement;STR:[-1d6], [-HCL5]
I've also tried a couple of more simple variations on this.
Ray of Enfeeblement;STR:[-1d6]
Ray of Enfeeblement;STR:[-HCL5]
Ray of Enfeeblement;STR:[HCL]
The effects with number calculations do not parse at all. The effects with just CL calculations return blank.
https://www.fantasygrounds.com/forum...2&d=1784124752
Hi all,
One note about the extension that MW linked above, the GRANTDISATK effect is not working.
Looking at the extension, in manger_actions_kel:59 needs to have rTarget as the first parameter of the EffectManager.getCompsCountByTextOrTag call:
This:
To this:Code:rRoll.nADV = rRoll.nADV - EffectManager.getCompsCountByTextOrTag(tTrgtEffData, "GRANTDISATK", tTrgtEffData)
Could be wrong though, but that fix works for me.Code:rRoll.nADV = rRoll.nADV - EffectManager.getCompsCountByTextOrTag(rTarget, "GRANTDISATK", tTrgtEffData);