Moon Wizard. As well as your sweep of discord, is it worth looking at anything on the forge with over 1000 subscribers that hasn't been tested yet?
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Moon Wizard. As well as your sweep of discord, is it worth looking at anything on the forge with over 1000 subscribers that hasn't been tested yet?
NEWS: <extension name="FG-Aura-Effect"/> Abandoned by the original coder BUT Moon Wizard integrated it into the new update in TEST / Bugs FIXED.
OP Updated.
Last Batch: Below extensions will take some time for me to check but I'll start whenever I can.
Code:<extension name="Ask me"/>
<extension name="AurasVisualized"/> Moon Wizard said that it is still broken.
<extension name="5eCoinConverter"/>
<extension name="ConditionImmunity"/>
<extension name="DeathIndicatorEx"/>
<extension name="FailForward"/>
<extension name="DrinkAndSink"/>
<extension name="FlavorfulNames"/>
<extension name="InitiativeNanny"/>
<extension name="JackOfAllThings"/>
<extension name="Masters-Amulet"/>
<extension name="Player_NPC_End_Turn"/>
<extension name="PointsOfInterest"/>
<extension name="RETP"/> NOTE TO SELF: Isolate this one.
<extension name="SevenSeas"/>
<extension name="PF1 - Spellclass Sort + notes + NPC"/>
<extension name="StealthTracker"/> Fingers crossed.
<extension name="ToolkitActions"/>
<extension name="VulNRes"/>
<extension name="Critically Awesome Essentials"/>
<extension name="5e Jack of All Trades v1.4.2"/>
<extension name="LinkFill"/>
<extension name="5E Next Level XP Automation"/>
<extension name="5EScribe"/>
<extension name="5EActionTracker"/>
<extension name="Basic Card Tables"/>
Might want to clarify that, I don't believe that MW has integrated Aura Effect into anything, but has updated the Test version of the extension. You'll still need the extension loaded for it to work.
Posting here an error with Life Ledger. It throws an error on boot up and throws an error when starting combat:
Attachment 67204 Bootup (BCEG has error as well)
Attachment 67205 Combat Tracker (start of combat)
BCEG throws this error at start of combat:
Attachment 67206
Advanced Effects threw this error when adding to CT:
Attachment 67207
NOTE: BCEG wasn't loaded
I haven't shared my "still being written and tested" extensions yet. But, while doing a test, I got an error message.
I unloaded my in-development extension and retested. Sorry if I missed this in the thread (I have been up a long time).
1. Add a character to the CT, then add an NPC or second character with later initiative
2. Add the following effect to the character: Poisoned; SAVEOE: 14 CON (with a duration of 2 or more)
3. Set the CT to an actor and advance the turn
4. When the impacted PC's turn ends and is passed to the next actor it successfully attempts the saving throw.
5. When the save is a failure we see no errors, it just keeps truckin'
6. When the save succeeds, however, we get an error message (see below) and the effect is not removed.
[ERROR] Handler error: [string "CoreRPG:scripts/manager_action_save.lua"]:31: attempt to index global 'rAction' (a nil value)
I reviewed the comments from March 20. I believe it was stated that Effective Initiative would be obsolete. I do not believe this statement is true. I posted in the Feedback thread for 2026-04 that out-of-box functionality does not imitate Effective Initiative functionality.
Hmm, I counted Levitate [100 duration] and compared to Shield [1 duration] and they adjusted to the Init but I didnt take -End of Player's turn- into account.
AFAIK, without the extension, the settings of the extension was still there.
But I probably made a mistake, sorry about that. Im changing my OP.
Gilafron's postCode:<extension name="EffectiveInitiative"/> ORIGINAL. No longer required. Both with or without the extension, Effect Timers expire in time [however long] when the initiative order is changed at every turn. Can check my math at post#24 in chatlog.
Also, +1 for the suggestion.