No worries - that's what I thought. It's not a bad workaround - just wanted to make sure I wasn't missing something before I did it. :)
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No worries - that's what I thought. It's not a bad workaround - just wanted to make sure I wasn't missing something before I did it. :)
Figured I mention that the work around of assigning the uses to the spell abilities themselves is no longer working, unfortunately. My PCs with items swapped over to them have the charges from our last sess, but we can no longer mark them as being used.
Sorry everyone. v4.8.2 broke JoAT again. I have a dev copy that fixes the new breakage, but it introduces a new problem. I am working on this and hopefully will have something for you soon.
Just pushed a fix for this problem. I believe I got it working like before (I got lucky and found a solution that was not time-intensive). Please let me know if you have any problems.
Farratto, you're my personal hero. Great work dude!
Agreed. One of my favourite extensions.
When a single use item is used (only tested on a single use item) and the item is set to destroy on last use is the item supposed to be deleted from the player's inventory? It certainly deletes the number of items and removes it from the actions tab but it leaves it in the inventory. Is this intended?