Things are moving along... Today I completed the class features, class feats (levels 1-6) and skill/general feats (all levels) that have a specific activity type - e.g. free action, one action, etc.. This has been a massive amount of work over the last few months and now clears the way for a select set of items and completing the outstanding high priority tasks on the project list (see post #1). I'm going to only do a few items so that we can move forwards and get this into test pretty soon - for example, I'm not going to cause further delay to the initial release by coding all of the functionality of bombs at this point - that will come in a future iteration.
Once the select item activities have been coded, the remaining stuff to do will be squash a few high priority bugs and the release 19 migration code - so that existing PCs can get the updates automatically.