Originally Posted by
Mike Serfass
Double Tap and Rapid fire are not automatic in that it will figure out which weapons it could apply to and apply it. That's more of a choice edge, in that you decide each attack if you want to double tap and rapid fire.
It's automated in that you can add effects to sub attacks to do the work for you.
For a double tap sub attack, add this effect to give +1 shooting, +1 damage, and decrease ammo by 2 each shot.
[>#DoubleTap]
For Rapid Fire, there's not an effect because a regular sub attack handles it. A sub attack with the appropriate number of shots will apply recoil penalties and calculate the ammo expenditure and tell you if you lack enough ammo to make the attack. I find this works better than adjusting the main attack's #attacks because you have to do that every attack.
There' also [>#ThreeRoundBurst] Put this on a sub attack to give +1 shooting, +1 damage, and decrease ammo by 3 each shot. Keep the # Attacks set to 1. Shorthand for this effect is [#3RB].
[>#ThreeRoundBurst, >#DoubleTap] Put on a sub attack to give +2 shooting, +2 damage, and decrease ammo by 6 each shot. Keep the # Attacks set to 1.
And, if you have a laser assault rifle or laser gattling:
[>#3RB, >#DoubleTap, >Ignore #Recoil]
P.S.
I don't know what I'm thinking sometimes myself. I doubt a telepathic PC could help. I would probably crash it regularly.