That is my current fix as well.
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Posted the root cause under Post #420 in BCE as it is an issue in both (and BCEG is build upon BCE).
As this is caused by the CoreRPG function (manager_dice.lua): convertStringToDice which received an update to better handle dice terms with a minus, I don't know how feasible it is to "replace" or "overwrite" the function (or better create a custom one which calls the original) and leave the fix to rhagelstrom.
I am using SAVEE for an effect so the creature can make a save each round. I also have SAVEONDMG so that they get a save if they take damage. However, it keeps rolling both after the creature's turn has ended even though it has not taken any damage. I am stumped.
Prone; SAVEE: WIS (SDC) (M) (R); SAVEONDMG: WIS (SDC) (M) (R)
I think it will go by which ever is first in the trigger.
I think the issue is that it's triggering on damage both the SAVEE and the SAVEONDMG saves.
So this could be an issue for things like this.
Put it as
Effectname; Prone; SAVEONDMG; SAVEE: WIS (SDC) (M)(R)
Hey, thanks for that! I had not thought of that. However, how would it work if SAVONDMG was at ADV but not the SAVEE?
Is there a way to have a conditional effect that achieves the following: "As long as this entity has more than 0 temporary hit points, it has magic resistance"?
Is there a way to trigger concentration checks with a specified (or default) DC? I'd like to drag and drop this from a CT entry onto a player to force a concentration check as sort of a "soft" potential counterspell.
Thanks much! This extension is GOLD!!
I'm trying to work out EXPIREADD - my understanding is that I should be able to name something in the custom effect list, and that effect should be added when this effect expires - but as far as I can tell it does nothing.
I have my effect (which just exists for learning purposes, I'm not trying to do anything specific yet) set up as RESIST: acid; EXPIREADD: BCEG Dodge with 1 round duration and Self targeting. It expires on round start but never adds BCEG Dodge.
Do you have an example for this?
The BBEG atropal of the 5E adventure Tomb of Annihilation has this aura:
Is there a tag for applying damage at the start of an actor's turn? In effect, DMGOE but at the start instead of the end? Ideally (when combined with Blissful Ignorance):Quote:
Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.
Code:AURA: 30 foe; Negative Energy Aura; UNHEALABLE; DMGOS: 3d6 necrotic