Thanks for the speedy response I thought as much, but wished that you wizards had achieved the impossible :)
I haven't seen what last nights update did?
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Thanks for the speedy response I thought as much, but wished that you wizards had achieved the impossible :)
I haven't seen what last nights update did?
Hi so I just used the character wizard to test it with your awesome extension and included Luck as a feat. Just 1 think Lucky has 3 uses per long rest. But the coding doesn't seem to pull that through. Is that something we set ourselves or can it be included in the coding?
The uses should be set to 3. I will look into it.
Tested it and have the same problem.
And for some reason, I thought about setting this to 3 uses per day (see earlier post), but eventually forgot to do
<edit> No, I did not forget. We have another problem: the Lucky feat has the same name as the Lucky race trait for halflings. Something I'll need to ask SilentRuin to look into. Maybe he can make a workaround.
Thx for feedback
I finally changed the intro and instructions in respect of the latest update to version 1.0 for PHB and DMG.
Now covering all possible effects in PHB and DMG.
Don't hesitate to give me feedback. My aim for this product is to help all of you with your preperations. So, if you think you have a better idea, found a mistake or just want some new feature added, just drop your feedback in this forum or on the Grim Press discord channel.
In the mean time, I'll start working on the next module.
:)
Ah ok.
The workaround will be the same like all power name duplicates: When lucky is one of your abilities (due to feat or race), you will get a power in the appropriate group, with a link to both lucky powers, which you need to choose from.
Makes perfect sense
That lucky issue is corrected and the new update is available on DMsGuild.
Also corrected the links for fighting styles.