I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
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I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
ok, Its actually working ok , just the dice fonts plain Arial or whatever the font is. Planning to use the ruleset this friday due to the lockdown here. Will be teaching the DM on the fly how Fantasy grounds works.
It's a known FGU issue. Custom dice graphics are not showing up in FGU.
[FGU-614] - Custom die asset icons not being displayed in chat window results (One Ring ruleset)
Also known as an issue in FGU:
[FGU-598] - onDoubleClick not working in One Ring ruleset
These are the two issues I noticed with custom dice in FGU:
https://www.fantasygrounds.com/forum...accepts-period
https://www.fantasygrounds.com/forum...e-fudge-die-dF
Well replacing "." with a "0" and an "r" both got rid of error messages and the base dice image is using the Required JPG but the results are just basic font over top not the required JPG.
<die name="d6r1"><icon>d6icon.1</icon></die>
<die name="d6r2"><icon>d6icon.2</icon></die>
<die name="d6r3"><icon>d6icon.3</icon></die>
<die name="d6r4"><icon>d6icon.4</icon></die>
<die name="d6r5"><icon>d6icon.5</icon></die>
<die name="d6r6"><icon>d6icon.6</icon></die>
Attachment 32826
Hi Valerian,
Thanks for that info on dice, thats a bummer. Wonder when that will be fixed?
Also trying to get Tolkien languages working in FGU.
Ive swapped out the fgf ronts for similar ttf fonts and added these into my copy of the extention along with following change
<font name="Westron">
<ttf file="fonts/Aniron.ttf" name="Aniron" size="14" />
<color value="000000" />
</font>
<font name="Quenya">
<ttf file="fonts/Quenya.ttf" name="Tengwar Quenya" size="18" />
<color value="#000000" />
</font>
<font name="Sindarin">
<ttf file="fonts/Sindar.ttf" name="Tengwar Sindarin" size="18" />
<color value="#000000" />
</font>
<font name="Khuzdul">
<ttf file="fonts/Erebor.ttf" name="Cirth Erebor" size="18" />
<color value="#000000" />
</font>
<font name="Rohirric">
<ttf file="fonts/Runes.ttf" name="Standard Celtic Runes" size="14" />
<color value="#000000" />
</font>
<font name="noneoftheabove">/
<ttf file="fonts/Visitor.ttf" name="Wizard Of The Moon" size="14" />
<color value="#000000" />
</font>
Strangely getting some different effects with the chat box, some fonts work fine others overlap the chat box. Hopefully someone can shed some light on this.
I tried changing font sizes but made no difference.
Attachment 32836
Hi all! I posted this elsewhere and have been directed to here as the best place to post the question.
Original post
In short, how are you getting Characters, NPC's and Enemies into your campaign? Aknowledging Hector Trelane's point regarding copyright when answering my original post, does each of you maually add Enemies one by one as needed, referencing your books?
Thanks for any advice, link to tools or whatever you suggest to use.
Cheers!