Hi. Thanks for reporting this. It has been fixed and turned back in for the next update.
Printable View
Hellknight Hill Malarunk Fireball should have a basic reflex save for half, and Harm is a basic fort save for half
Grid on the goblin blood caves in Hellknight hill is doesn't match the tiles
Hi Hawkwind,
Thanks for reporting this. This is not easily fixed as the map from the original publisher is not of the right scale to just adjust the grid size or position. I need to use a special tool. However, it already has the FGU code for dynamic lighting (which is based on map positions). Luckily, only a very small portion of the map is affected by this as most of the map did not have built-in grid lines.
I can fix the map but it will invalidate the FGU code so I will need to get up to speed with doing FGU Occluders before I can implement it into production. Admittedly, I have not had a chance to become proficient with FGU yet. As a result, I will need to punt this for a few weeks (2-4).
Thank you for your patience (and for bringing this issue up). I will post another message regarding this when I learn how to do the FGU Occluders and get that done too.
Thats `alright, i'm familiar with many and varied formats that Pazio supply maps for FG developers . I can sort my copy of the map at my end just raising it for other GM's who might not know how to
This may be a bit of a nitpicky thing, but can get get some type of standard layout for the AP modules? I've included two images that show different layouts more noticable, but looking through most of the AP books there is variance where things are located in the list versus others. Granted I know each adventure will have some parts included like feats or items that others dont, but The show must go on has the reference manual 4th from last while every other adventure makes it first.
Attachment 31417
Attachment 31418