W? Not R?
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hehehe... a long weekend will do that to you...
I love the fact that language functionality is being implemented. Are there plans to implement some of the more recent/advanced functionality available in the language extension? Some info here: https://www.fantasygrounds.com/forum...l=1#post235282
And what about effect removal and/or ability damage and healing?
Moon,
See here from post 451-454. Working as expected in Live but not working in test.
Posting in the correct thread (shakes own head)
Effects for immunities and resists seem to be auto filling the combat tracker both from official modules sich as the PHB and monster manual, and the Harried in Hillsfar module are coming in with spaces after each comma seperating resistance types, causing the damage resistance to be ignored unless manually fixed.
Also had the issue show up on my own module made in Par5e but regardless if I had commas in the source text or not it auto-filled with spaces.
Example
https://puu.sh/kQ4BC/28ad076392.jpg
this is with spaces, the damage goes through as if there were no immunities.
Removing the spaces between the damages results in
https://puu.sh/kQ4Jj/9986841e8b.jpg
the damage being resisted as intended. These golems are from the monster manual, the fusion ele is from the personal module using par5e, where par5e has no spaces in the source text.
I have a serious problem with modules all of a sudden. Since the issue is probably pretty damn technical, I will just attempt to describe what has happened.
The first issue:
In the case of an old module I've made, purely with rules stuff for vampire. I mark the module as something my players can open, which is all fine and good. However. If I have not somehow made every single thing in the module "public" within the campaign, nothing in the module has a title, it just says: "New Document" at the top of the story element they've opened.
It seems to me, that if a module is something players can open, they should be able to see everything. I believe I have seen this before though. But that was something I vaguely recall that "force loading" would solve. But in lieu of that option not being there anymore, this will hopefully get looked into.
Second issue:
This one has me going crazy to be honest. So. Now that we've decided to give Vampire Dark Ages a go, I started making a module with all the relevant data needed. However I didn't make it in one go, figuring that I could update it as needed. This was a mistake on my part.
Ok. So I make the module, with some data in it. I share certain parts of it. For instance there is a list of Disciplines which are relevant to my players to have on hand (powers basically), but the list was incomplete. I work more on the module. Add more stuff and export the module again.
And here is the problem:
Say the list of Disciplines was 7 items long prior to the update and I have added 5 more to the list. Now, when people press the link in the campaign for Disciplines, they should see 12 items. Wrong. The original story element seem to be shared - not the updated version. I have NO clue why that is, but the campaign seems to remember the old version of the module instead of the new when it comes to things that has previously been shared. The only way to fix this is to make a copy of anything shared, and relinking everything in the module which really should not be necessary.
I've actually given up on making a data module at this point and just thrown all the data into the campaign. It is THAT frustrating to work with.
I should note, that the module IS being updated. By looking at the list of exported elements in the library tap, I can see that new and updated material is present. Also, I am pretty sure I could rename the module to something else, but then no link refering to the initial one wouldn't work. So that isn't much of a solution.
As I've said: I don't get the technical stuff involved here, but campaign seems to remember what things looked like prior to updates to a module and stores it somewhere. It clearly doesn't refer to a module directly, because then things would update properly. I hope my description was good enough and this can be solved somehow.
Vires Animi
Hi Vires Animi,
In the first instance there are some substantial changes to the way sharing works in 3.1.3. You should go back and check thru the thread to see how these changes work or are proposed to work.
In the second instance are you deleting the old module and exporting to the same name? are you using the mergeid? are you doing something totally different?
How big is the cache on the players instance? Have you tried clearing the cache?
First Issue: I have seen this crop up prior to 3.1.3., so it has clearly nothing to do with the new sharing method.
Second Issue: I have tried writing over the old module. Removed the old module and made a new one (with the same name of course). I do use MergeID. Clearing cache doesn't do a thing. And it affects me as the GM as well as my players. I have tried figuring out what causes this. I am drawing a blank to be honest.
Vires Animi