When the GM add a PC or NPC into the combat tracker (the same twice), client tracker bug.
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When the GM add a PC or NPC into the combat tracker (the same twice), client tracker bug.
I'm not seeing anything like that in the test campaign that I made up. It seems to be working fine.
* I created a PC, and dropped in the tracker twice. When I edit the health boxes, the character sheet and both entries are synchronized.
* I created a NPC, and dropped in the tracker 3 times. When I edit the health boxes, each one is unique and only applies to that creature.
If you are still seeing the issue, please create a sample campaign exhibiting the issue for me to look at.
Note: The CT health box controls are set to 30 pixel width, but the graphic is only 16 pixel width. This means that the controls are overlapping and some clicks are being captured by the box next to it. Make sure that you set the width of the boxes to 16.
Cheers,
JPG
It's not into the GM combat tracker (work fine) but into player combat tracker (work not fine),
i have try to print to the console which variable they are into the player combat tracker and i have not health status variable.
see my console.log :
EDIT : I lost sClass variable value into clientct_entry.lua.Quote:
[27.11.2013 13:37:48] Script Notice: sClass : charsheet
[27.11.2013 13:20:11] Script Notice: tokenvis
[27.11.2013 13:20:11] Script Notice: tokenrefid
[27.11.2013 13:20:11] Script Notice: name
[27.11.2013 13:20:11] Script Notice: active
[27.11.2013 13:20:11] Script Notice: tokenrefnode
[27.11.2013 13:20:11] Script Notice: token
[27.11.2013 13:20:11] Script Notice: link
[27.11.2013 13:20:11] Script Notice: initresult
[27.11.2013 13:20:11] Script Notice: =================== : combattracker.list.id-00001 : ===================
[27.11.2013 13:37:48] Script Notice: sClass :
I haven't had a chance to look at the code, but players are not allowed to drop PCs/NPCs into the combat tracker in any ruleset I've built.
Since each database node can only be owned by one user, it doesn't make sense to allow anyone but GM to edit. Also, none of the data links are going to propagate, which is probably what you are seeing.
If you wanted to add the ability for players to drop PCs/NPCs on combat tracker, you will probably need to pass the information to the host and have the host add the new entry. (using a message passing mechanism similar to the End Turn button on the client combat tracker, but passing the class/record info instead)
My suggestion is to just prevent players from dropping PCs/NPCs on the combat tracker, since it is usually something that should be reserved for GMs anyway.
Regards,
JPG
it's happening when the GM try to drag & drop a player to the combat tracker ...
How can i add health status to the GM combat tracker and display it to the Players combat travker with up to date information ?
Problem fixed by reprogramming the "updatedisplay()" into "clientct_entry.lua"
EDIT : i am playing warsaw after i release the new ruleset.
i have finish to play and i release the v1.9 for FGIII beta :
https://dl.dropboxusercontent.com/u/...uleset/VtM.pak
Are they some bug ?
Bug fixed when rolling npc initiative : https://dl.dropboxusercontent.com/u/...uleset/VtM.pak
Vampire the Dark Ages extension : https://dl.dropboxusercontent.com/u/...leset/VtDA.ext
Oooh, V:tDA. Now my campaign can start rolling. Thanks.
Cheers,
SF
EDIT: when clicking on pg 6. of the character sheet using the VTDA extension, the following error occurs:
[30.11.2013 17:23:49] Ruleset Error: window: Control(misclist) anchoring to an undefined control (vehiclesframe) in windowclass (charsheet_spells)
[30.11.2013 17:23:49] Ruleset Error: window: Control(misclist) anchoring to an undefined control (vehiclesframe) in windowclass (charsheet_spells)