Could you have a copy and paste field there? Personally I find those drill-down dialog boxes fairly annoying, but that's just a personal preference. No biggie if your code doesn't support it. :)
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Could you have a copy and paste field there? Personally I find those drill-down dialog boxes fairly annoying, but that's just a personal preference. No biggie if your code doesn't support it. :)
Yes just downloaded the new version and my advanced Rakshasa imported.
Hmm, doesn't look like it captured the initial cleric spells prepared, but that's not a big issue. :)
Code:RAKSHASA CR 13
Male Rakshasa Outsider 11 / Sorcerer / Cleric 4
LE Medium outsider (native, shapechanger)
Init +11; Senses Darkvision (60 ft.), Perception +18,
Aura Aura of Evil, Aura of Law,
DEFENSE
AC 38, touch 21, flat-footed 30 (+7 Dex, +11 natural, +1 dodge, +3 deflection, +2 *Amulet of Natural Armor +2, ), Combat Expertise
hp 154 (11d10)+(4d8)+91
Fort +13, Ref +15, Will +15
DR 15/good and piercing
Spell Resistance 25
OFFENSE
Speed 40 ft.
Melee bite (w/melee weapon) +16 (1d6+1)
Melee claw (w/melee weapon) +16/+16 (1d4+1)
Melee claw (w/o melee weapon) +21/+21 (1d4+3)
Melee kukri +1 +22/+17/+12 (1d4+4/15-20)
Melee bite (w/o melee weapon) +21 (1d6+3)
Space 5 ft.; Reach 5 ft.
Special Attacks Channel Negative Energy (2d6, DC 17, 6/day), Detect Thoughts (DC 18),
Known Sorcerer Spells (CL 6th):
3rd (4/day) - lightning bolt (DC 16) , suggestion (DC 16)
2nd (6/day) - acid arrow , invisibility (DC 15) , minor image (DC 15)
1st (7/day) - charm person (DC 14) , mage armor (DC 14) , magic missile , shield (DC ) , silent image (DC 14)
0th (at will) - dancing lights , detect magic , ghost sound (DC 13) , mage hand , mending (DC 13) , message , prestidigitation (DC 13)
Prepared Spells Prepared Spell List
Cleric (CL 4th):
Combat Prepared Spell List
Cleric (CL 4th):
2nd - hold person (DC 16) , invisibility (DC 16) , resist energy (DC 16) , summon monster ii
1st - bane (DC 15) , cause fear (DC 15) , detect good , *protection from chaos (DC 15)
0th - bleed (DC 14) , light , read magic (DC ) , resistance (DC 14)
Social Prepared Spell List
Cleric (CL 4th):
2nd - eagle's splendor (DC 16) , invisibility (DC 16) , owl's wisdom (DC 16) , undetectable alignment (DC 16)
1st - command (DC 15) , comprehend languages (DC ) , disguise self (DC ) , sanctuary (DC 15)
0th - detect magic , guidance (DC 14) , purify food and drink (DC 14) , read magic (DC )
*: Domain spell.
Deity Asmodeus; Domains Law, Trickery,
STATISTICS
Str 16, Dex 24, Con 22, Int 17, Wis 18, Cha 17
Base Atk +14; CMB +17; CMD 38
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Channel Smite, Combat Expertise, Deceitful, Dodge, Improved Channel, Improved Critical (Kukri), Improved Initiative, Martial Weapon Proficiency Output, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse
Skills Acrobatics +7, Acrobatics (Jump) +11, Appraise +3, Bluff +28, Climb +3, Craft (Untrained) +3, Diplomacy +23, Disguise +32, Escape Artist +7, Fly +7, Heal +4, Intimidate +6, Knowledge (Nobility) +8, Knowledge (Religion) +10, Perception +18, Perform (Oratory) +21, Perform (Untrained) +6, Ride +7, Sense Motive +18, Spellcraft +11, Stealth +21, Survival +4, Swim +3,
Languages Common, Infernal, Undercommon
Special Qualities Aura of Evil, Aura of Law, Change Shape, Copycat (7/day), Orisons, Spontaneous Casting, Touch of Law (7/day),
Possessions kukri +1; cleric's vestments; amulet of natural armor +2; belt of incredible dexterity +4; boots of speed; bracers of armor +6; circlet of persuasion; headband of mental prowess (int/wis) +4; ring of mind shielding; ring of protection +3; wand (summon monster iii/sorcerer/6th); wand of cure moderate wounds;
SPECIAL ABILITIES
Aura of Evil (Ex) You project a moderate evil aura.
Aura of Law (Ex) You project a moderate lawful aura.
Change Shape (Su) You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
Channel Negative Energy (Su) You can unleash a wave of negative energy. You must choose to deal 2d6 points of positive energy damage to living creatures or to heal undead creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 17 Will save to halve the damage. You can use this abilty 6 times per day.
Copycat (Sp) You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for 4 rounds, or until the illusory duplicate is dispelled or destroyed. You can have no more than one Copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability 7 times per day.
Detect Thoughts (Su) A rakshasa can detect thoughts as per the spell of the same name (CL 18th). It can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent three rounds concentrating and thus gains the maximum amount of information possible. A creature can resist this effect with a DC 18 Will save.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Spontaneous Casting You can channel stored spell energy into inflict spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any inflict spell of the same spell level or lower (an inflict spell is any spell with "Inflict" in its name).
Touch of Law (Sp) You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability 7 times per day.
...thanks for that wonderful tool which makes things alot more easier.
I successfully imported characters from PCgen.
:bandit:
One question though: does the software work with "other" xml files too? Or are they limited to HeroLab & PCGen? I have some characters online at the Myth-Weavers site which do export as "normal" xml files but the converter won´t recognize them as valid files..
I am an illiterate when it comes to coding and whatnot.. is there still some kind of workaround anyhow?
Unfortunately because the structure of the xml data is different for each data source the program is limited to what is specifically coded for.
I am planning on adding a feature which will allow you to specify custom xsl transform files to use with the converter, but you would still need to understand how to create an .xslt file.
Best regards,
Cody Stebbins
Another update:
- [PCGEN]PCGen sheets will auto update the PCGen character converter sheets default PCGen location upon program startup. If this location doesn't exist or an alternative path is used the update will fail silently.
- [PCGEN]"Choose Location to Install" button added under the "PCGen Sheets" category which allows users to select a directory for the converter to place the PCGen character converter sheets.
- [PCGEN]"Copy to Clipboard" button added under the "PCGen Sheets" category which allows users to copy the PCGen character converter sheets to the Windows clipboard.
Cheers,
JPG
ok - thanks so much - i already thought that this is the case - keep up the excellent work Cody!
:bandit:
Quote:
Originally Posted by cstebbins
Just tried using this with a DDI exported character and for the most part it worked, but the character abilities "Human Racial Bonus Feat, Bonus Power, Class Features, etc" didn't load along with some of the weapon proficiency's are missing. The only one that popped up was Simple Ranged when Simple Melee should've popped up as well.
OS: Win7(x64)
FG2 Converter ver: 2.8.1.G
Class used: 3rd level Cleric(Templar)
Messed around with the output options and noticed some weird things here as well:
When I checked Add Class features, feats, and item properties as powers, I was given several situational powers that had no description, but just the names: DisplayPowers, Class, Flavor, Level, Powers, Short Description, Type, and <<Name>>. They didn't have any info on them or anything.
Can you send your dnd4e character file to support at smiteworks dot com?
Thanks,
JPG
Just sent it off. Hope this helps.
Many of these fixes came from the excellent error reporting of Mooses8d. Thank him for the help!
https://www.fantasygrounds.com/forum...ad.php?t=15025
Updates
Dungeons and Dragons Insider - 4E
[Bugfix] Simple melee now shows up as a weapon proficiency.General
[Bugfix] Special ability list now populates.
[Bugfix] Add class features as powers now works properly.
[Bugfix] Add feats as powers now works properly.
[Feature] Duplicate powers will not populate anymore.
[Bugfix] Reduced the number of falsely thrown errors by a significant amount.
Best Regards,
Cody Stebbins