I use something like [S] for success, [X] for challenge, etc. As you suggest, once I have created the font you will be able to perform a search and replace to update the library with the symbols.Quote:
Originally Posted by Zasuul
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I use something like [S] for success, [X] for challenge, etc. As you suggest, once I have created the font you will be able to perform a search and replace to update the library with the symbols.Quote:
Originally Posted by Zasuul
You might want to check this post here from the FFG forums it is regarding text dice symbols and effects used within the community.Quote:
Originally Posted by Zasuul
Quote:
Originally Posted by neilgfoster
Thanks, guys.Quote:
Originally Posted by Trenloe
All, I am pleased to annouce the release of v1.0 of the WFRP Ruleset for Fantasy Grounds II. This ruleset provides all the necessary tools in order for a GM to host a session using Fantasy Grounds. It contains the following features:
* Dice roller and dice pool builder for the WFRP custom dice.
* Fully featured character sheet, including sections to enter all talents, actions and conditions
* Party sheet mechanic allowing the GM to track party tension and fortune
* An initiative tracker allowing the GM and players to keep track of both combat and social encounters
* Drag and drop support throughout - A set of custom tokens on the desktop can be quickly used to drag and drop wounds, stress, fatigue, power, favour, and wealth to any character portrait, character sheet, NPC or token.
* A set of desktop cards which, when used in conjunction with a library module, allow players and GMs to randomly draw criticals, conditions, insanities, mutations, miscasts, and diseases.
* NPC group sheets for tracking creature and nemesis group organisations.
* Ability for a GM to share images and maps with players, with full support for tokens, pointers, and drawings.
* Ability for a GM to export a campaign and create Adventure Modules.
In addition to the ruleset, I have also created the following :
* A PDF document that provides an overview of the ruleset, how to use it, plus notes on how to create and edit your own library and adventure modules.
* A template library module which can be used as a starting point for GMs to enter their own card information.
* An example adventure module based on the introductary scenario "A Day Late, A Shilling Short"
* Image templates to assist in creating your own tokens and location cards.
Note that I wont be stopping at v1.0 - I already have a list of additional features to add for v1.1. These will mainly cover the new rules add as part of Black Fire Pass.
Enjoy!
Can't wait to check it out, thanks so much!
Tom
In the next version, I'd like to see some sample action cards, for the syntax. Perhaps the default cards (melee strike, ranged shot, etc.)
Thanks again for this!
--Nez
The PDN files are Paint.Net Files - Paint.Net is a free, open source, image editing package. The PDN files are layered images which include a layer for the image mask, bevel highlight, and stand-up. They are the original image files that I use for creating my own tokens and location cards.Quote:
Originally Posted by Blue Haven
The provided library module gives examples of each type of 'content' that the ruleset supports - Action cards, Talent Cards, Careers, NPCs, Locations, Items, etc. The library shows all the attributes that are available for each card. In addition, the "Day Late, Shilling Short" adventure module also provides examples of actual action cards for the NPCs.Quote:
Originally Posted by nezzir
My bad - thanks man. I should have looked a little closer before posting. I'm just so excited :DQuote:
Originally Posted by neilgfoster
Hi Neil, I sent a couple of PM questions about editing the common.xml I can post it here if you prefer.
Hi Neil,
Here is a bug report for the v1.0 :
I've just finished to fill all the Careers Abilities and Sheets from the Player's Guide, and it seems to me that the Tricks Talent slot and the Trick Talent Cards for the small but vicious dog is missing. (Ratcatcher is useless). Can you correct that in a v1.01 WFRP v3 plz ? ^^
When looking at the description of any Career Sheet, the description doesnt scroll (we cant look at all the text). But when attached to a PC sheet, the description scroll very well and work fine. May be it s a limitation of Fantasy Grounds ?
Concerning the Quantity tag, the condition cards shouldnt have one since we dont randomly draw one but attach it to the NPC/PC depending on different situations. Can I put 99 Quantity for the condition cards and not having problem with your random drawing algo ?
For the different recharge token value for the conservative/reckless side on certain action cards, I put a coma, as you already know i do, and a 99 value if the recharge value depend on the card's text. Is it good for you ?
I'll work on the Group sheets and talent cards next time and I'll report you what I'll found. Is it okay for you, still looking for bugs ?
Keep the good work, Neil !! <3