The ultimate license should be able to design characters locally just as well as the full version of FG.Quote:
Originally Posted by Aracon
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The ultimate license should be able to design characters locally just as well as the full version of FG.Quote:
Originally Posted by Aracon
Lite users are also unable to locally edit characters with a good deal of the rulesets available. This isn't a problem with the Ultimate license. As Griogre says, you should be able to do as much with the Ultimate license as with the Full. Lite license users don't need to purchase additional rulesets, the means for playing comes in the encrypted campaign file downloaded from the GM's machine.
I can design them locally, but my player's don't seem to be able to like they could if they had purchased the LITE version and I had the FULL version.
IMO FULL + LITES are likely a better approach for those on a tight budget.
The advantage of the Ultimate for me was to get everyone into a game quickly.
The ULTIMATE license is not a complete replacement for the X Full + Y Lite licenses. It is nice for the player who wants to GM for any number of players without requiring them to buy any licenses or other FG products or for GMs who would like to run for multiple groups of players.
For a mostly fixed group of players who want to share the GM task for the group, the LITE + FULL licenses will be a better deal. In that situation, it is probably cheapest to buy 1 FULL + X LITE licenses and then when the next person wants to GM, simply have them upgrade their license to a FULL license.
I personally still like the Ultimate license because we won't likely swicth around GMs. Overall this is a great tool for online gaming and well worth whatever license method best suits someone.
The big question for me is when we can get a floating license alternative with like one open slot. I have bought six full licenses and it'd be pretty wasteful of me to buy a Ultimate only so it'll be more convenient demoing stuff to the occasional new player.
- Obe
It is still on the list. I was going to wait until we switched to the new store which had a completely different DB and back-end, but it is looking like we will stick with this version and simply enhance it. We are still planning to switch over to a U.S. host but the platform will remain the same basically. I will need to re-evaluate things once we've done that and give a better ETA then. It is still very much on the list of things to do.
There is wording in the definition of the Ultimate license which has had me confused/concerned and despite my sleuthing I have been unable to figure out precisely what the implications of it is.
"Host an unlimited number of unregistered players"
I understand what that means for an Ultimate license owner. However it implies that there is some form of limit on the full license. So, perhaps I am reading too much into it. My question is:
Is there a limit to the number of registered players which can be hosted by a full license?
Full licenses require people attaching to the GM to have a Full or Lite license. So, if you want to have 5 people playing, they have to spend the money for the licenses.Quote:
Originally Posted by SLB
With Ultimate, people attaching do not have to buy a licenses (just install the "basic" program), but Full and Lite can attach as well.
A person that does not have a registered version cannot play in a game that is being hosted by a Full license.
Another way to put it is if you're going to GM all the time, Ultimate is the way to go (with a larger group). If someone else may want to GM, then you may want to go the Full/Lite way.
I'm not aware if there is an upper limit of Full versions to connect.
Hope that helps.
To my knowledge, in regards maximum connections, you are only limited by the number of connections your internet connection bandwidth can handle.