Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.
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Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.
Nice. I plan to run that one too.
Hello damned
I found dice string : /symb ("manager_custom_symb.Iua")
ok to roll 1d100% <= Attribute or skill
but
I've not program Critical success and failure ?
01 a 05 - Critical success
96 - 00 - Critical failure
Help me to change in "manager_custom_symb.Iua" ? possible ?
Thank thank
Is this added before or after you determine a Crit?
After because roll 1d100 % : result 01/05 or 96/00 to critical success or failure regarless to attribute or skill
So if the GM gave me a +50 but I rolled a 04 what do I report? As in exactly. As in: [4] +50 [54] Critical Failure
What if I rolled 97 what do I report?
in dice string : /symb : Attribute or Skill + bonus/malus = final score before die roll
Is not the problem.
Example :
Attribute : Physical 60 , GM gave a bonus +10 : Physical 60 + bonus 10 = 70
Player die roll 66, Success !!!
a roll of 01/05 or 96/00 always gives a critical success (01 to 05) or a critical failure (96 to 00) whatever the final score.
I can not add this line of programming in the script
Example 1
Attribute : Mental 33, GM gave a malus - 30 : Mental 33 - malus 30 = 03
Player die roll 05, Critical Success !!!
Example 2
Attribute : Social 76, GM gave a bonus + 21 : Social 76 + bonus 21 = 97
Player die roll 96, Critical failure !!!
and possible to add next line of programming in script
Ability : "offensive posture" modifies the value of + 5% of critical success (01 to 10) and critical failure (91 to 00) before die roll
thank