I agree there is a definite reason for PCs to have multiple ships but for NPCs...I can't think of reason to have multiple vehicles. If it turns out it is needed through play testing you can always change it.
Printable View
Have an idea for a feature. You could automatically total the PC party exp and show it in the party sheet, along with the party CR. You could have FG count how many PCs there are in the party sheet so it knows what CR to display. This would be based off the table on page 85 in the expaned players guide..
This is a great idea!
After I have finished background stuff (motivations etca) and vehicles, one of the things i wanna do is make it so the ruleset properly accounts for exp, so we have a proper character creation system indepedently of external sources.
I will then implement also your idea.
Sevrick
I have just uploaded a new version of the ruleset.
I have added the Vehicles database and modified the Item (weapon) database
The idea is so you can have a look at how vehicles record is, and if you think it looks ok, let me know... and you can then start inserting vehicles into your modules.
Here are some notes (please open the attachment for an example)
Attachment 38677
- Items database: special types are Gear, Armor, Weapon, and now also Vehicle Weapon
When you create an item type "Vehicle Weapon", notice a new field "Fire Arc" (check example: Chin-mounted railgun)
When adding weapons to Vehicles, it accepts both item type "Weapon" and "Vehicle Weapon"
- Attachments database: equipment type can now be Vehicle
These are the only accepted attachments for vehicles.
- The vehicles record has a listing for weapons and attachments.
I know that both lists do not have a header right now, but i will improve later.
Also do not worry about not having buttons to roll skills, as the vehicle database is only for the database itself.
The character sheet and npc sheets will have ways to use a vehicle weapon...
Also, for now no inventory on vehicles, i will implement soon.
EDIT: oh one more thing:
When you are about to upload a new version of your module, please check if they are not being listed twice.
What i mean is, when i was checking the google drive folder, i noticed two "expanded players guide"... no idea why, maybe it is the way drive check versions.
What you can do is remove the current files from there, before uploading...
Looks good. Some things I noticed
- Weapons missing the number of weapons. For example vehicles that say something like "15 starboard pounder cannons". You could add it to the far left column. It doesn't have to be part of the weapon stats its self but show up as number box along side the weapon, if that makes sense.
- The firing arc column doesn't expand to fit content.
Also I take it you know you still have to add a way to give these vehicles to NPCs and PCs.
Somthing I noticed while entering the vehicles passenger capacity sometimes has a side note to it's entry. For example the Four-Door Automobile on page 231 of geneys core says the passenger capacity is "3 (5 Uncomfortably)". You might increase the entry window width to accommodate extra details.
ok, hold on the creation of vehicles then
I will make that a text field then
EDIT: OK, I have changed that field to TEXT now.
Problem is... if you created any vehicles already, you either need to delete them, or go to your xml and remove the passenger capacity field from those records, so when you go back in, you can type them again
Sorry
You can download the new ruleset file