Did Not work for Buy or Sale.
Printable View
Mark-Up of -100%, Purchase At of 0%. This should set everything coming in at 0 gp.
Hey mr. Dulux-OZ,
How much $Muhla$ to get you to change the function of the inventory tab so that it can be set officially to 0 coin in / out.
My intent is to treat this as store(age) for PC own locations.
Currently if you set it to 0% it tells you the Vendor does not sell / buy.
Thank you in advance for considering this.......
Oh I don't know, maybe a chocolate bar or two (see here) :)
I'll see about adding it in for the next release (coming Soon(™))
So... I figured out the orbit distance problem. I didn't realize orbit distance was being calculated based on certain factors on the page, and while I'm a little annoyed that I can't push those details to move the other way (year length based on orbit distance and not the other way around), I can just finagle the numbers around till I get the numbers where I want them. On the other hand, I have also managed to cause planets to "forget" where they're from by opening the system primary from the link on a system's main page... so that's still a problem.
edit: Also, orbit calculations seem way off considering it seems to put the Earth about 10 million miles closer to the Sun than it is.
Also, separate question (sorry for so many posts), what would the day length for a tidally-locked (planet has light side and dark side) planet be, 0 Hours or 1 Year?
Well, as I've said in the manual and in this thread, the orbit-stuff is a simulation that sacrifices some accuracy for usability - remember, this is not a science simulation but a game.
I'll look into what's happening with the calculations, and see about "reversing" the orbit-time stuff as well.
As computers (and mathematics) does funny things when you have a 0 in the mix I'd be more inclined to use 1 year.