You are correct. Currrently the player side of the combat tracker is very limited.
I will see what I can do in this regard
Printable View
Great idea! If you would permit, I could download this extension and add to the same folder we have other extensions in google drive
Or you could also add it to the Forge store yourself
P.S.: I also like to use the command:
/scaleui 125
So the whole ui is scaled up to 125% size
Of course the extension for font size makes it even better.
Dumb question but is there a change log anywhere? I remember force powers not being part of the description backup, but I see that isn't the case. And I know there is a TO-DO. I just don't know if you have anything where you mentioned when/where you added things.
Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.
There is no character creation program persay... I think there was an extension in the works to be able to import character sheets from Oggdude's charactermancer but I cannot remember if that feature has been completed. Due to copyright laws only that which has already been provided by Sevrick and other contriubters is sharable. The rest (like descriptions) has to be entered by each individual DM. Specializations, item and vehicle descriptions, skills, powers and the like cannot be included.
Hope this helps and welcome to the community!
I have had this map for a while now, but I never modified it to work with a VTT. I don't really recall where I found it. I sized down it to 100x100 grid so that each group square has 4 when set to 50px. For the most part there isn't a great way to show where people are in relationship to each other. But I find this map really helps out.
Looks like a good tool to have on the side, printed out behind the GM screen.
Integration with this tool (found here) on the FG Forge may work. Aura Effect is primarily for use with paladins in other game systems but might be able to be integrated into your game.
On the other hand, every game I have ever run with this frame work has used the grid, medium range was always 30 feet of movement, Long range was always 60 feet of movement, and Extreme was always 120 feet of movement. Rarely (if ever) did I need to "house rule" anything that ever came up. Not exactly rules as written, but neither is using a battle map.
Also a change log would be very helpful. If there was one, I could have much easier answered a question that was just brought up about the character generator by @M0d1usPy (welcome again!).Don't know if this is easy or convenient for our developer(s) but it would help us answer questions like this on the forum end.
On the other hand given the choice between the two I'd be much happier with @johniba working on what he enjoys and building framework for the system rather than having @johniba stop doing that in order to write a report on the work that he enjoys.
Actually, it was in front of the players. I went to staples and had it printed out as an 18x24 print then put it in a cheap frame. We used D&D minis for the most part.
Ah I see. I haven't run a game yet with the framework, so I wasn't sure how everyone else did it. But that would mean you'd need some large maps or small grids.
So answering the questions above:
Change Log:
I dont have a document listing historically all changes. I try always to post a change log for the new release, but I will see that I compile them into a document, and make it available online
I know it is hard to keep track of new features, and it is easy to skip using some cool feature in the rulesets because you missed a log buried under several pages of this topic
Another thing I will do is record videos that will serve both to showcase all features in the ruleset and also as a tutorial
I will do those soo
Character Creation:
This is under my TO-DO list. I will work on a character creation soon. It will start simple: showing costs for experience for everything you add to your character and so on, and later a full chargen wizard, hopefuly
As others have pointed out, the rulesets do not have any information on how to play Genesys or Star Wars. This is by design: we want to avoid any legal issues.
It is expected that the GM and Players have read the books and know how to play.
I DO want to have the ruleset have some automations like calculating combat based on talents etca, but players will still need to have their books/know how to play, it will not replace that.
So TL/DR:
I will work on a changelog soon and publish here.
I am currently working on having Signature Abilities in the Star Wars Ruleset.
I think this will make it so the ruleset have all data you would expect from playing SW (complete character sheet)
After that I will work on several small things to improve the rulesets as always
The next big features on my wish list to develop:
- Character Generation Wizard
- Automations
- Combat map improvements (researching of ways to have range bands work on maps)
Looking forward to the updates!
Hi John. I am hoping you can help me with an error. I attempted to get everything as clean as possible to eliminate any issues by things I may have modified in the system. I started by deleting all of the pak and mod files. I created a new Campaign without any extensions added. I only loaded the Genesys core rulebook module and made a basic character selecting items out of the core rulebook - Species, Career, 1 talent, and 3 items. I added the character to a party, to the combat tracker, and to a map.
Then I opened another session of Fantasy Grounds to log in as a client. I load the same core rulebook module and choose the character. Everything is fine until I open the Combat Tracker. The error only occurs on the client application.
Here is a portion of the error:
[7/8/2023 8:58:43 PM] s'button_ctentry_tokenvis - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_isidentified - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'anchor_ctentry_right - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_idelete - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'link_ctentry - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_activateeffects - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_activatespacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_activateactive - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctentry_activatetargeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'string_ctname_nonid - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'icon_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'sub_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'frame_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'icon_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'number_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'label_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'number_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'label_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'frame_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'icon_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'button_ctsection_effect_iadd - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[7/8/2023 8:58:43 PM] s'frame_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
I can send the whole error file if it helps. Thanks for your time.
Also, I loaded up a Pathfinder 2e campaign and launched it in the same scenario - host and client on my same machine - and did not run into an issue when opening the combat tracker. Just to try and eliminate the scenario or FG as the issue.
Thanks for the detailed error report, I am checking this out.
Could be an error caused by updates on CORE ruleset.
I will provide an update soon
EDIT: I found the issue. There were extensive chances to the combat tracker code and template. I will have it fixed by tomorrow
NEW RELEASE!
Version 2023-07-14
Hi everyone, this is just a quick fix to the error messages in the Client Combat Tracker (combat tracker when a player opens that window)
I will still add more functionalities to that window (in my to-do list, items that were requested) soon!
As always, just hit "check for updates" in FG Unity, and the update will be downloaded.
With the negligible items having 0.1 item weight it caused an interesting math error Attachment 58210
Hey.
Just started running a pulp game from FG Classic in Unity using the Genesys engine. But we cant seem to add our weapons to the character sheets. How can we add them?
Sorry are you using FG Classic or FG Unity?
FG Classic is the old client that Smiteworks no longer supports, and Unity is the current one.
In any case, to add your weapons, first make sure to drag weapons into the character from the items database
After that in the character inventory, click the icon to the right of the item listed until it shows it is "equiped". That will make it so the weapon is listed in the Actions tab
Unity, And tried that, Didnt work.
Also get weird errors when I go to the other tabs for items, such as Nill errors. also get errors when I open the option menus.
I did install Genesys options per the guide, don't know what the issue is.
ok here are a few things to check:
- If you downloaded the generys ruleset from our google drive link, I would suggest to delete it, and instead subscribe to the ruleset in the forge. The ruleset in the repository is very outdated.
If this was the case it is pretty much a high chance to be the culprit of you having issues.
- Make sure your Fantasy Grounds Unity is up-to-date.
- Are you using any extensions? If yes then try to disable all of them and see if it helps
- Have you downloaded any genesys libraries from our google drive link? If yes, was it recently? I can check if those files got any issues recently
If nothing helps and if you want, we could arrange a meeting on discord, and I can help you fix this.
Is there a slash command to start the Destany pool? I can ctrl mouse wheel to fill it, but I wasn't sure if there was an automatic way.
This is useful. https://forge.fantasygrounds.com/shop/items/1279/view I don't know how aware DaddieCat is aware of this project, but it is nice to have a galactic basic font.
Sadly no, but I wonder if that is just because how the module is set up or becasue of the ruleset?
Attachment 58328
Let me see if I can't incorporate that. I don't have that ruleset so I'll need to grab it for testing. At the very least I can add a working version on the forge for y'all.
I believe @Artrem already got me sorted with some advice and code edits. I'm waiting for the new build to process in the forge and then I think it should be working for all of y'all. I'll make a post here and on the extension post once the update is processed and available.
Updated build is finally up and on the live channel. I think that should get it for you. I'll make an update to the extension post as well. I'm also adding an atribution for Artrem on the page (thanks for the help), but it's pending page review and will appear eventually.
It is working, no problem. Thanks! I now have more star wars in my star wars.
I am getting this error:
CombatManager.onDrop - DEPRECATED - 2022-08-16 - Contact ruleset/extension/forge author
Here is what was suggested to use from the CoreRPG ct/scripts/ct.lua
Quote:
function onDrop(x, y, draginfo)
local sCTNode = UtilityManager.getWindowDatabasePath(getWindowAt(x ,y));
return CombatDropManager.handleAnyDrop(draginfo, sCTNode);
end