This is the best way I have found and I use it all the time.
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Is there a way to achieve this with BCEG (or something else)?
Make an actor be healed by necrotic damage instead of taking it?
Make an actor take radiant damage instead of being healed by normal healing?
Version Update v5.44
Feature: Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified now remove concentration when added
Feature: 2024 Conditions Incapacitated, Stunned, Unconscious, Paralyzed, Petrified impose disadvantage on init rolls
Feature: DMGFLOOR will set the minimum raw roll value for a damage die to the mod value
Feature: damagetype ignoreresist which causes all the other damage descriptors to ignore resistances
Fixed: Conflict with ROLLON ext. ROLLON not working
Fixed: EXPIREADD to respect conditionals
When Expend on an effect is set to Disable when Used, the effect is removed on a short or long rest. It should not be.
My case use: Sneak Attack; DMG: 3d6; Disable on Use; Activate any Turn; duration 0. Should be on forever but we keep having to reapply after a rest.
I didn't think there was a way to perform the ONTURN without needing that second extension using BCEG...is there?