Oh... ok... I see. I think it will work.
thanks!
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I use an extension for spells (can't remember its name) probably yours ;), that separate the healing and harm in different actions and we all got used to it to work in that way.
And since not every foe is an undead (and sometimes there is a mix), it's a bummer to remove the revert effect everytime, but if I can disable when adding the undead, and then activating it later, i think it will work.
I was really exited when you added the revert effect, but it causes more trouble than it is worth.
It is intuitive to push the damage button when doing damage, and heal when healing.
You would never push the heal button on an enemy.
It is a good idea, but it turned out it only slows down play because we forget about it, and have to redo a bunch of stuff.
Now if the revert effect can be coded that for example one could convert x amount of damage of y type to healing, it might be more usefull, but there are only some small edge cases.
I would also be happy if there was a toggle in the options to turn it off
Perhaps a three-way option?
All/On, Not REVERT, None/Off.
Thanks all for your input :)
I am a bit busy right now because my girlfriend is visiting me, I try to look at it the next days (I hope) :)
@all who already updated to the newest versions: Are my extensions working properly so far?
I am asking because I have to admit that the maintenance of these extensions reached a point that it is a bit too much for me :D I actually would really really like to use my free time to finally prepare my next campaign (didn't play since end of 2019), but every time I finally get time again I realize that I have to spend that time on updating my extensions :D I do not want to drop the maintenance of course, I just try to distribute my free time a bit different so that the maintenance is not the only thing I have to do all the time :D It is very good that there are so many ruleset updates, but it caused a bit too much maintenance work for me :D Hopefully understandable :)