This bow name and other issues with the bow in that equipment package has been fixed. Should be out in the next Tuesday update.
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In my game two of my players who's origins came from wanderers guide told me that after trying to look at their weapons descriptions that came from their equipment packs ,those weapons changed names. It seems it automatically added a lot of mods and messed with damage rating. Those weapons came from equipment packs, but I was unable to find them in general items list.
One player also had problem with radio, once they tried to look at this radios descriptio the name of the radio dissapeared and now it was an empty item with no name and description.
I myself tried to add to one of the players their Skull mask, but there was no description or anything except the name in the equipment pack. And as with the wepons I was unable to find tha item in the general items list.
What could cause it and how to fix it? (Also those characters where made at the end of last year or at the start of this year.)
Hi, got these fixed and pushed for the next update. Just wanted to let you know and also just a heads up, the Skull Mask will still be without a proper description as it is only mentioned once in the Wanderer's Guide book where it is listed as part of an equipment pack. I set its category to apparel and head gear, but other than that it has no official stats of any kind. However, now that it is fixed, you should be able to edit it how ever you like once it is on the PC, or by duplicating it.
Hi, got a question/bug for the core rules regarding vehicle combat.
When attacking a vehicle, from another vehicle, there is no location being rolled, and the damage does not apply. The roll results also do not give the expected results (ie. Hit, miss, etc)
Attached are two screenshots, one where I rolled the attack from the vehicle record using one of the PCs in the gunner seat, and the other where I rolled the attack from the PC's sheet using the vehicle weapons on their combat tab.
Attachment 67125
Attachment 67124
It's always intended for players to roll from their sheets, not the vehicle record.
Ok, so I went back to test it again with this information. From the PC Sheet, the PC targets the other vehicle, and rolls their vehicle weapon from their sheet. I get this error in the console when rolling damage.
"Hanlder error: [string "Fallout2d20:..ts/manager_action_damage.lua"]:571:attempt to compare number with nil"
The damage is not applied. This error also happens when attacking the PC vehicle from the NPC Vehicle.
For some reason, in the middle of our session, and it doesn't fix when we restart it, the game simply refuses to count successes or handle targeting/attacks at all.
When rolling any kind of attacks, it rolls d20's as if they are regular d20s (counting total number) rather than counting successes against the target number. regular skill rolls seem unaffected.
Attachment 67345
Consumables also seem to be broken
Hi, I have issues with clothing/armor in my game. For excample i see that "Tough clothing" gives resistances and damage reductions correctly, but Gas mask should give it but nothing is shown in combat tab. Both are equipped. One other item that has that issue is Brotherhood of steel fatigues.