Originally Posted by
Trenloe
That could be done by writing an extension to override the code in the baseimagecontrol, which is in classes/common/baseimagecontrol.lua
EDIT: To use distance measurement you need a grid on the map. FFG Star Wars doesn't use discrete distances, it uses an abstract measurement system. I don't think I've ever used a grid in any of my SW games. This is mentioned in the quickstart Black Sun PDF: "Rather than have a player’s attention focused on a grid, counting squares, Edge of the Empire uses more abstract means to represent position, distance, and range, thus allowing the players to focus on the action and adventure." If I feel the need to indicate ranges, I put a letter token on the map in between points of interest - S = Short, M = Medium, L = Long, E = Extreme.