Originally Posted by
nephranka
I guess my point is letting the GM add the hidden npcs, allows the GM the choice of what information to share and when. In the case of the wagon, I would have not added them to the target list (those inside) and the party would not have that information. When the player uses their token, they can picked up new information before I am ready to share or should share. I understand that at some point the information will be know (appearing on the target list). It is just a matter of when. As it is right now, when they target they get all the npcs alerting them to the presence of the ones in the wagon even though they can not be effected by the spell. Forcing me to remove them from their target list but now the info is out there. This caught me off guard.
In the case of the bats, I would add them and they would get the information but that is fine since it is the best that can be done at this time. When npcs are in buildings and other full cover, I think it would be better to let the GM add them or not. Even if this means a more manual process under different circumstances like the bat (which would have been done automatically with the spell tokens function currently).
This is really my preference, hence I thought an option to let others play the way they want would make sense but may be too much work.
Just giving my 2 cents.
I don't want different lists so sorry if that came across that way.
I currently just keep npcs off the map that are behind total cover and add them back at the correct time. It is more work but it is the current system we have. Either way the spell tokens are worth the work, at least in my games.
I hope this helps explain my position better.