This also for all intents and purposes fixes my request.
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Just figured I'd get this to you just in case you were unaware in Unity.
Attachment 38545
Minor thing and not one that affects playability, but AEmbercraft is misspelled. The "t" was left off. :)
For now, there is a workaround:
If a player wants to carry weapon attachments:
- Create a new weapon (no need for stats, just a simple description, like "Weapon Attachment Case".... and type Weapon
- Drag your weapon attachments to it.
This thematically could be seen as a box, or case, for carrying weapon mods...
You could do the same for armor
Look at the screenshot i attached here, for an example: Attachment 38550
I will work on allowing carrying Attachments on the inventory later...
(please ignore the attachment below... it is a wrong example)
I have added Species special abilities and careers to the libraries.
Awesome! Keep up the fantastic work!! This is looking absolutely amazing!
@Sevrick Is it just me or do I truly not see Realms of Terrinoth careers?
No worries! I'm only goofing around anyways! :D