Originally Posted by
leozelig
I submitted a fix for the color spray casting table (see post #623), which should hit the Test channel tomorrow.
I started combing through the Mutant Crawl Classics rulebook because I want to make the DCC ruleset more compatible with MCC.
I haven't played nearly as much MCC as DCC, but as far as I can tell, many differences are just name changes (spells = wetware programs, Common language = Nu-Speak, gold pieces = creds). Some aspects of MCC work with the existing ruleset, like occupations and skills. Class drops currently do not account for the Rover attack bonus or the Mutant initiative bonus, but some minor ruleset changes should fix that. Wetware programs and mutations should mostly work with the existing spell record, but I might want to create a separate data library for mutations so they aren't all lumped together in one list.
Parts of MCC do not allow for automation to the same degree as DCC - for example, players making an artifact check would need to account for the Complexity Modifier using the modifier box. I don't see a way around that. Artifacts are a pretty broad category, but most of them could be added to the char sheet (manually) as powers, with units of power counted as uses - think magic wands and charges in 5E.
If anyone else has any insights, feel free to share.