Congratulations. I sold my house and am working on buying a new one myself.
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It would be cool if formatting in descriptions were active again so I can write text in bold or italics.
I am loving your ruleset so far. I'm adding in the Talents manually. It is tedious and long. Oy. But the ruleset is amazing. Will there be Force Power trees in the future?
Hey everyone, I have not provided updates in recent weeks and I apologize.
I did move to the new house, but renovations and work really took most of my time, but soon I will have some cool new updates on the rulesets!
Thank you for that info. :) I do already have the basic libraries. All of this work is so good. :) I'm now trying to convince my players to let me run this.
Now, I do have a question. So the libraries get updated from time to time. I have been adding in the text for the talents but if a new library comes out, will I have to do something to keep that data?
See if this post helps you. The relevant post is from Johniba and starts with a quote from me asking pretty much your question
New question: Is there a way to set the Destiny Pool points instead of double clicking? Ie: I want to set the Light Side dp's to 4, so is there a way to click on it and set it to 4?
Thanks!
Jason
I don't think so. I think double clicking is the only way to adjust them.
I figured I would pop in to say I haven't for gotten about you all just been busy. I have been working updating the genesys libries to be more in line with past updates. I will then continue on the star wars libraries.
This is awesome. My house rule for Destiny Points is that once they are used, they do not flip but they are expended. I find the whole flipping them thing makes the destiny points more dominant than I would like. ps: This ruleset build is amazing. Absolutely love it. :)
Thanks a lot for your words. They are the kind of thing that make all the work worthwhile... to know people are enjoying and having fun with it.
I know there's been no updates recently. With my moving to the new house and work, I havent had the time to wrap up some of the updates I am working on, but I will upload something soon, and will try to go back to updating regularly so you all have fun with new stuff :)
As always looking forward to it. Thanks again for all the work you put into this project!
I have a friend that I'm playing WEG Starwars with on FGU, and he's a stubborn goat when it comes to trying new things. So I showed him your FFG Ruleset and how the game works and I managed to get him to make a character and watch him as his mind started to turn around. That was, in no small part, because your ruleset works so nicely and it helped me show it off. :)
Hey! I was wondering if there was any consideration for an out-of-FG "character builder" sort of thing, like the ability to import OggDude's or other data in XML format? I find myself rarely using the NPCs in FG right now, but would love it if I could get everything gathered into a single place.
It is not out of my wishlist. When I am done with some missing features and the most sought after updates, I can look into this.
Can you maybe provide some links to examples and sites you think would be nice to be able to import data from?
I know OggDude's, but it's been a long time since i used that site.
Was there an update recently? Had a big update download and it seemed like there was a lot of SW related files there?
My main uses:
- Oggdude / XML datasets.
- json datasets (example: https://github.com/stoogoff/sw-adver...ta/adversaries)
If there is an example of an XML for NPCs, Items, etc., I could try my hand and writing something in python.
I would export an entry from FGU and then open up the module it creates (you can open .mod with winrar or w/e) If you look into that, you'll see how FGU uses xml.
Alternatively, you could look inside a campaign's db.xml, which will show all of the entries (story, npc, ect) and use that.
If I remember right, Oggdude's uses .xml as well, so there's definitely a possibility there. I ran some regex at some point in JS that more or less made everything from oggdudes work in FGU.
So, curious, I havent visited Genesys in awhile. How well is how well is the FGU rules set for it working currently? Also, has Edge studios killed Genesys? That last question is obviously not related to the rules set, but I was looking at their website and amazon, and it appears to have no real products out and easily available anymore.
Greetings all. I have been following this thread with interest for some time and have been using ruleset since the beginning of the year. My table has been having a lot of fun, and we wanted to send our appreciation for all the hard work Johniba and Sevrick have put into it. We have encountered some errors since FGU released their big update last week. I am including a screenshot of the error box that comes up when I load my campaign. If you would like the full logs just let me know. Additional errors pop up whenever I click on any of the buttons or characters. My thanks.
Attachment 54865
Question for those playing star wars on ffg and also using the oggdude character generator - have the pregenerated characters in the starter sets and on the publisher website ever been made available in oggdude format? I'd love to see as an example if possible .
As point of clarification. This is more a question of whether the generator has been recognized and used by the publisher....not looking for a shadow site.
1. It is definitely playable, it is still missing some features like force powers and signature abilities, but other that it I can't think of anything other than automation but that is just bells and whistles at that point.
2. From my understanding no. But they are certainly taking their sweet time releasing somthing.
3. By products I assume you mean books. Edge studios was supposed to be working on reprints so last I herd it was going to happen. I guess untill then well will all have to be content with drivethroughrpg.com.
Info on Edge Studio's reprints of some of the FFG Star Wars material. No word on new books. https://icv2.com/articles/news/view/...-star-wars-rpg
With the update to how the core engine handles dice it now likes to throw an error every time you load it up.
[11/4/2022 12:05:34 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_diceskin.lua"]:438: attempt to call field 'getColorsFromCurrentID' (a nil value)
I am not noticing any other impact, but the D100 dice are now in the way of the critical rollers.
@Idward,
Make sure that you don't have any unpacked versions of CoreRPG in your FG data folder under the rulesets subfolder.
Otherwise, it will need to be something that the developer who made the ruleset will need to look at.
Regards,
JPG
Definitely seems to be a ruleset issue after the recent FG update
Bit of a shameless plug here, but I've started a webcomic about roleplayers that some people here might like for a chuckle. :)
https://tapas.io/series/FuzzyKnights/