Version Update: 4.2
Fixed: PFRPG Conflict with Advanced Automation and Overlays extension
Fixed: Add effect/condition tags where not adding condition
Fixed: (R) removing on any save rather than just success
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Version Update: 4.2
Fixed: PFRPG Conflict with Advanced Automation and Overlays extension
Fixed: Add effect/condition tags where not adding condition
Fixed: (R) removing on any save rather than just success
so for some reason Better Combat effects is just not updating.
I did all the normal troubleshooting for updating Forge subs.
Hi rhagelstrom.
There is a bug with at least one of the ongoing regenerations now.
Pathfinder 1st ruleset. No other extensions other than better combat effect (not gold) loaded.
The effect:
SREGENS: 5
Added from a character from the character sheet to another PC in the combat tracker.
It now triggers for every turn, and not only on the start of the source actor each turn. (It heals the character 5HP every time a new thing in the combat tracker gets its turn)
I have only tested this now since we are using this specific effect in our campaign that we are playing right now.
If you can not reproduce this bug please tell me and I can add a more complete bug report here.
Version update 4.3
Fixed tags SDMGOS,SREGENS, STREGENS, SDMGOE, SREGENE, STREGENE firing when the were not suppose to
Under the Hood: Luacheck for automated code checking for errors/warnings
Under the Hood: Formatting
Version update 4.4
Fixed: Script error when damage applied is negative
Fixed: Script error when using -X
I'm experiencing an issue with my 3.5 campaigns. Attacks and damage are creating an error. They don't even register if I don't drag the attack to the chat widow. either way the attack or damage don't apply to the target.
[2/11/2023 5:28:22 PM] [ERROR] Script execution error: [string "3.5E:scripts/manager_action_attack.lua"]:305: attempt to call field 'hasEffectCondition' (a nil value)
[2/11/2023 5:28:32 PM] [ERROR] Script execution error: [string "3.5E:scripts/manager_actor_35E.lua"]:137: attempt to call field 'hasEffectCondition' (a nil value)
Version Update 4.5
Fixed: PFRPG script errors and Kelrugem overlay(s) support
Let me know if you see any further issues