Can you list the traits you want the item to have after your merger? I will help with the effects coding you can easy put on the item.
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I found a conflict with the legendary assistant ext. When both are loaded you don't get the blue highlight nor the load in the legendary window. No errors are thrown. Silent fail.
I will post in that thread as well.
There is also an easy work around for those that don't want or don't know how to modify the extension.
It seems to be an issue with not extracting the coding for the legendary actions and resistance and applying them in the Assistant fields. If you open the NPC (select in the combat tracker) you can just enter the number of Legendary Actions and Legendary Resistance they have and it should fix it. BTW - the blue line around the NPC does not show up when they are the active character on the combat tracker.
Well, I spoke too soon. The load order change made it so NPCs with advanced effects would not load the effects in the CT when they were added. So, in fixing that problem I created a different one. I should have figured it was too easy.
Hey, I am running into an issue where the app is not co-existing with Mad Nomad's Automatic Actions. It seems that the extension causes an error when the other program looks at the items/weapons reference files.
Quote:
[8/17/2021 7:00:14 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[8/17/2021 7:00:45 PM] [ERROR] Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
[8/17/2021 7:00:45 PM] [ERROR] Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)