Mummy's Mask, AP 1 The Half-Dead City
Haunt in B2 doesn't have it's reset value of 1 day. Really affected my running (since it didn't have a reset value).
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Mummy's Mask, AP 1 The Half-Dead City
Haunt in B2 doesn't have it's reset value of 1 day. Really affected my running (since it didn't have a reset value).
Attachment 42583Attachment 42583 Not sure where else to place this but some tables are still missing in Ultimate Equipment. Someone on Discord mentioned it so I looked into it. I know you guys are constantly working on these things so I don't know if treasure generation was on your todo list or not but I thought I would mention it because I said I would.
Sincerely Aramis
ps. Again thanks for all the work you do.
Almost all of them, there are only 11 in the "tables" section. For me, the most useful/highest priority of the Ultimate Eq tables to roll on in FG would be the section in the reference manual labeled "Random Treasure Tables".
Also, GameMastery Guide has the weather tables which would be very useful, but these are only in the reference manual also.
Understandable. I developed Ultimate Equipment but I purposely didn't add the tables in order for the book to mirror the Core Rulebook (it doesn't have tables either). I agree that tables would be great but I do think that it should perhaps be coordinated to be consistent. I hated to make the UE module so much different than Core and then cause a bunch of backlash against core.
superteddy57, I'm not sure who is maintaining the Core Rulebook but if someone does that, I can handle the UE update. I do think they should both be updated so they are consistent.
Think of the Core book as the minimum bar to shoot for. If you can do better, then do so. The customers (GMs in this case most likely) are paying for FG features to save them prep time. Consistency is all fine and good, but again, if you can do something better, then be the example rather than just following, especially with older products. (For example, the Core Rulebook uses actual links to the images (which is fugly) because it was created prior to the <imagelink> functionality being built). I'll follow consistency with regards to chapter and page titles being all caps and archetypes being relegated over to the Special Abilities window but otherwise, if I can do something better, I will.
I'm not talking about the free version but the Deluxe version that people pay for. I don't think it is unreasonable to think that it should be updated too. Rather than dismissing the idea of it being updated, perhaps we can see if superteddy57 or someone else there *might* also update that one too so it doesn't fall too far behind. The Core rulebook is the pivotal book for the entire ruleset after all.
Ok the png I provided in my previous post shows the sections that are missing like they stopped right there it was never finished. I can make a specific list it will take a while but I will do it and repost as soon as I can. I appreciate all the input.
Sincerely Aramis
I know, and I'm referring to the retail Core Rulebook as well. Again, if I can do something better than it did, I will. If I can convince the original developer to update (I forget but I think the Core Book was either a Doug project or a Doug+James project? If that's the case, updates might need to be handed off to someone else since they're a bit busy lately. :) ) their project, even better.
Hi Aramis Dante,
You might need to troubleshoot your specific Fantasy Grounds instance. Perhaps close the module and reopen, make sure you have updated. If that doesn't work, you may have to ask for support help.
I have checked both the classic and unity versions of Fantasy Grounds and I see tables all the way through 7-51 in the reference manual. I will be adding as actual die rolling tables but in the reference manual, they are all there (see attached image).
-Danny
Attachment 42614