I will do some tests, like changing the field from string (current) to formatted (the one that allows formatting and links..
I also may have an idea: maybe there is a way to add a link on the right side of each text box, but i am not sure...
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That is correct, I did not do it because I thought we would not be sharing planet records in modules.
If you really want to share planets, I could add that to the backup/restore system.
Maybe I could do it not only in the description field (the one in the other tab) but maybe also in all of the other fields.
I can remove those filters if you all want.
I thought about that, and went to check how it is done in DND5. I noticed records dont have an image object, in dnd and other rulesets, Smiteworks just adds the image in the description field as a link.
I will do some tests and see if it is possible to add an image (like how npc/pc portraits and combat icons are done)
I tried to find a way, but it seems FG just orders them alphabetically.
I was encountering a strange problem with vehicles added to players inventory in which the ship hull damage number would fluctuate (keep flickering between 1 and nothing).
I really don't have much to go on here or provide (if it happens next session I'll try to be more detailed), but people playing using the vehcile tab to track ships, keep an eye on the damage numbers and see if anything goes screwy during combat.
Unrelated note: using the combat tracker, we can have the vehcile a player is in show up, but I can't drag damage to that area (damage goes to player instead). Do I have to bring up the vehicle sheet (or tab on player sheet) to make it work?
@sevrick is it me or are there a lot less planets with full description than you expected. I thought all the sourcebooks had a planet or two, turns out they don't. what are your plans for the planets mentioned that don't have the full description page?
Planets appear in the core rulebooks, setting books, Era books, and sometimes adventures. There are actually quite a bit. My plan was just to add the ones that are officially recognized with the picture and the stats mentioned. The ones that are mentioned in passing I wasn't planning on doing anything special with them.
Thank you for the planet records! I've been making my own with Story records, but it was getting a little messy, the new record type is much better. I have a galaxy map in my campaign with the planets visited pinned on it, this is absolutely perfect for that =D
So for the idea of having links on some fields like sector, region.
I did some test and there are limitations.
It is possible to have a link that will open an image, but i cannot find a way to open the image and "zoom" or center the image to a position
Do you all think it is enough?
This limitation will make it so the link will only be useful for example if it opens an image you need. Like in the example of a sector, the link opening an image of the sector.
It will not work well if you have a galaxy map, and want to open that and center at the sector the record was linked to....
Some times we get caught up in possibilities that could be added to a new feature that just came out but forget that there bigger things to worry about. I would vote that it is fine as of right now. But once attachments and force trees are done then we could explore the ideas of expanding upon it.
I guess our excitement can sometimes get in the way of progress. If it something you truly want to do right that's cool I just don't want to pressure you into doing somthing now that could wait till later. :)
I don't think anyone was asking or even hoping for that.
The links, I was looking for in such things were links to story pages where I will have information about the region. Got a planet in the outer Rim, outer Rim Story Link with Outer rim Description. Got a Hutt Space Region? Story Link to Hutt Space page.
As far as a map is concerned I would suggest an addition line under astronavigation Data for coordinates, and anyone who is using a map with Coordinates or a grid can punch in the Coordinates on the map they are using and call it a day.
This is also an excellent point. The planets section is certainly useable and very functional as it is. If i had to give a wish list which i dont need anything on, but would be nice to have I would say:
1. remove the search bars previously mentioned as unnecessary
2. Add the ability to add hyperlinks to the fields
3. Add a Coordinates line to Astronavigation
And close the book on the planets, and move on to attachments or force trees. As always there would be none of this without you Joniba, so honestly pick the next thing your excited about and go nuts.
Now that we've settled that 2 planet bugs i just came across. (I AM SO SORRY!)
1. While populating a new Planet You name it, everything is fine, however hovering over the Rebels symbol makes the entry read <<New Item>>. Lock it and unlock and it still says it's a new Item. If you drag and drop that planet onto say a map, there will be no name appearing when you scroll over. Now if you close the item and open it again from the Planet List the marker name appear just fine and there are no issue.
2. This also appears to affect whether or not the planet can be opened from the quickbar. If you drag and drop the planet from the open tab it cannot be opened and nothing happens. If you drag and drop the planet from the planets list it works as normal.
I REALLY hope this is a quick fix and not a headache. Thanks again Johniba!
For most of the planets I have looked up on wookiepedia they offer something called the Grid Square for the where on the map direction. Hope this helps, and helps anyone looking for where these planets go on the galaxy map.
Thanks so much Johniba. Have a good move.
Critical glitch I'm encoutering - twofold
First off, when I add new criticals to a character sheet, the dice roll automatically, but the +10 addition for each existing crit does not add on. In other words, I add a crit to someone with 2 existing crits... I roll a 39 and I get a 39 instead of a 59 (+20 for two crits)
Secondly, if I add to the modifier box in the bottom left, it DOUBLES the amount entered for some reason. In other words, I add +20 to the crit roll and roll the crit... I roll a 39 and get a 79 instead of a 59.
Anyone else having these kind of problems?
These are both known issues to me, but not consistently.
I tested 1 and didn't see this - we were having some DB issues with the ruleset and CT entries that occasionally needed everyone to be removed / re-entered onto the CT. I'd try this and see.
2 - The modifier is being applied to each die. We've been halving it to ensure correctness. This one's been happening for a long, long while but since I can half the value I never looked at fixing it for my local campaign.
This is very odd.
The code DOES add +10 for each existing crit, when rolling for a new crit and you should NOT add using modifiers
The only case where you would want to add with modifiers is if you want to roll for crit, but instead of dropping on a character, you drop on chat, if you need that for any reason.
Please pay attention to each step you are executing, and let me know
I will have to replicate exactly all your steps, so i can verify what could be happening and fix
Ran this as a test on my system. I just updated to the latest available version through the Forge subscription. This is using Genesys rules only (not SW).
I dragged the Personal Critical token from the bottom left of FG onto a character in the CT, it rolled a 35 and applied the "Stunned" crit to the character. I then dragged the Personal Critical token back to the same character in the CT and it rolled a 49 and auto added 10 for a 59 then applied the Agonizing Wound Critical.
Using just Genesys, it is working for me.
I didn't try the modifiers as Srbongo seems to have explained them.
Thanks for the test Urqy. I will check the code in SW and see if it interferes in any way. Usually it should not, as the way it works to code that ruleset is that I only code differences, but i will double check
If anyone else has test results, I will appreciate if you share here.
I will be working on this soon, thanks
Hi there nice work.
I suppose you have to input all the StarWarsFFG rulesett manually, only checking so i don't do any extra work,
have all the rulebooks but adding it all will be tedious.
Thx again.
Best wishes Joakim
:)
This will take you to the folder where the modules have been compiled by Sevrick to share as much as can be without copyright infringement.
Xarax already explained in his reply that you can download sevrick's modules
I would also suggest you check the original post in the beginning of this thread for more info.
Sevrick's modules do not contain all descriptions and rules, those you can add, but i made a video explaining how you can edit the module records in a way that later you can save a backup, and reuse when you download new versions of the modules
Got a Cant find error but is it the same as.
https://drive.google.com/drive/folde...oEoWSoSeVhWxR-
Sorry for bothering all.
Best wishes Joakim
:)
My bad, misunderstood and thought using FGU you only needed to download the 4 files from the store.
Hope you don't mind another question, is there a way to automagically update The Libraries/Extension?
Downloaded all 4 add-ons from the store, so they should work fine.
Best Wishes Joakim
I tried but there was some legal problem with it. Like special permissions they need or somthing. Long story short the Libries weren't able to be upload to the Forge. You can still however use the Forge to download the Rules Sets Johniba had made. You will just have to download the Libraries manualy from the cloud link on the 1st page.
Thnx have downloaded the libraries from the cloud, only curious if they will update automatically or if i will ned to download the future updated Libraries?
Best Wishes Joakim
You will need to download the future updated libraries. I will post when I update them and which ones I updated.
Thnx friend for a good job.
:)
Yes it is a shame. I am in the same situation. Trying to add the details is super tedious and I haven't had time.
Hi everyone
Just to let you all know, I have finished moving to the new house, so I am resuming my work on the rulesets.
I hope it's a nice place. Moving is such a pain.
Yeah, hope the move was good!
Yeah it is a nice home, I still have to unpack dozens of boxes with board games though :P