Because I can not replicate the couple of error reported, I've updated the DMsGuild with v6.65 so this is in sync with the forge versions and both now have the 'fine' rotation support.
-pete
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Because I can not replicate the couple of error reported, I've updated the DMsGuild with v6.65 so this is in sync with the forge versions and both now have the 'fine' rotation support.
-pete
Wow AMAZING!
Testing out the rotations and it's working flawlessly. Thanks B9
Side question, I notice that when I place the spell tokens, their map visibilities defaults to (Mask Sensitive Visibility) which allows it to be seen threw LOS and vision ranges.
Is there a reason for this or oversight? I think it might be best for making them sensitive to LOS and vision. Unless I'm missing something.
Thanks again for all this super hard work. I know you've been working on this a lot to get it working with in FGU.
I am probably an idiot but is there a video for this extension?
LOS and vision are a pain and all mixed up with ownership. Which is needed for players to be able to move their own spell tokens about. With the 'party vision' options adds more complexity.
Its basically not very flexible, and because its so new (ish) very limited api access is available.
I've added your comments to me notes, and when I've got some time I'll try and have further looks.. but I've got a reasonable backlog at the moment.
-pete
Using this ext, I've noticed that my players can't use it to target or add spell tokens when they add spells to the PC sheet.
Is this normal working or is this a bug on my end?
(Tested also without any exts but this one loaded)
This is pretty much the same issue I am having. I have had to discontinue use of the extension unfortunately I am not computer savvy like most people on the site which was why I wanted to know if there was a video tutorial so a numbnut like me might figure it out.