Originally Posted by
rob2e
And now that I've tested it, that's ABSOLUTELY TRUE! It would be cool to have multiple sounds triggered since Syrinscape can play them simultaneously, but if I code out FIVE different ways a weapon can result in a chat sentence, then I have it all covered.
Name Syrinscape Trigger 1 Trigger 2
Blowgun Attack Bow Fire [ATTACK (R)] Blowgun
Blowgun Attack (Fumble) Sad Trombone [ATTACK (R)] Blowgun [AUTOMATIC MISS]
Blowgun Attack (Crit) Yay! [ATTACK (R)] Blowgun [CRITICAL HIT]
Blowgun Critical Bow Critical [DAMAGE (R)] Blowgun [CRITICAL
Blowgun Hit Crossbow Hit [DAMAGE (R)] Blowgun
This is a "crapton" of work, but it's cool to have every scenario for every weapon. Now I just have to build 40 more!
Gwydion and I are currently using sounds and have EVERY cantrip, 1st-3rd level spells, about half the weapons, about 30 environmental sounds (swamp, wind, thunder, etc.) as well as the following auto sounds:
Language Chat
Roll Initiative
Set AFK
Transfer Currency
Transfer Item
Transfer Parcel
Whisper
So our games are super fun! ThanX for what you're doing Dulux-Oz!