Not being able to add items in the latest. I've updated FG, Base Extensions, and all other Extensions and mods related. So far it won't let me add items to any buildings.
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Not being able to add items in the latest. I've updated FG, Base Extensions, and all other Extensions and mods related. So far it won't let me add items to any buildings.
An Item from where - a Module, FG-native, etc
And are the records unlocked?
And which Ruleset and Extensions do you have loaded?
OK, thanks, I'll look into it
Cheers
appear to be having the same item problem in 3.5e basic ruleset
newly created items I could add to building inventory.
goods and services from the basic module I could add to building inventory.(tried it with acid flask and a couple other things from the goods and services grouping)
but tried armor and also weapons from the basic module and I could not add them to building inventory.(tried chainmail, plate, and three or four different axes.)
didn't try magic items yet. but the problem was definitely when pulling from a module as newly created items appeared to be added in my test.
Thanks Bob, that actually makes a whole lot of sense, & thus I''m pretty confident I know what the issue is
Hi Everybody,
I've just placed an update to the Extension on the first post. This is a Bug Fix which resolves the "Dropping an Item from a Module onto a Building Inventory" issue reported less than 24 hours ago.
Moon Wizard updated the CoreRPG Items-system and depreciated a function, and I missed it in my read through of the code - but its all fixed now. :)
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
Cheers
tested the item dropping. and it now works as expected. Thanks, Dulux-Oz, for the quick update. I'll test some more this weekend but so far its all excellent work as usual.