Ownership of both (on the FG store) should now be in place. See this post: https://www.fantasygrounds.com/forum...are-now-linked
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Ownership of both (on the FG store) should now be in place. See this post: https://www.fantasygrounds.com/forum...are-now-linked
Dark Archive remastered released in the FG store today: https://www.fantasygrounds.com/store...OSMWPZO12012FG
Steam release will be in a few days.
If you own the legacy version purchased from the FG store you will have been gifted a complimentary copy a couple of hours ago.
If you purchase either FG version in future from the FG store, you will receive a comp FG copy of the other version - i.e. purchase remastered, get legacy and vice versa - this comp process is not immediate and runs 7am Eastern time every day.
If you've purchased on Steam you will need to reach out to support to request the reciprocal complimentary copy
hi. i just purchased the remaster rage of elements. i am stat'ing out an pc kineticist.
i am not sure if i'm just missing it altogether, but am not able to find actions / automations for certain things:
- the basic kineticist action, elementatal blast
- channel elements
- base kinesis
among other abilities, which seems informational only -- is this accurate?
any assist to help flesh out actions would help a lot with this convoluted and fussy class.
Rage of Elements came out before some of the more recent efforts were added to bring deeper automation to the ruleset were implemented. It definitely looks like it could use some attention to update it with some of the new activities that are available for classes, etc.
Unfortunately, I am not sure when we will be able to get to it. In the meantime, have you tried creating activities of your own to implement the powers that need the attention?
i did some digging and the best i can find is kineticist actions thread that several people have pointed to. it's a good start. thx
Hi!
The option proficiency without level only works in PC? Not in the NPC or monsters?
If the "Proficiency without Level (Restart FG)" campaign option is enabled, when an NPC is added to the combat tracker the following effect will be added to the NPC: PROF: -<level> this effect reduces all relevant actions (attack, skill, etc.) by the creature's level.
Oh my bad!:dead: Thank you so much. Shame on me!
Not sure where to post something that might be happening in other rulesets, but if a large creature is given a effect it shrinks to medium. Did this test outside a campaign with extensions.
When asking the main FG dev I was told that we should be using effects now, but these weren't fully working. I worked with the FG devs yesterday and today and an update is now available that does the following:
- The Space and Reach fields in the CT are now read-only - a tooltip will indicate have to change these (see screenshot below).
- The various size related effects, SIZE, REACH, ADDREACH, SPACE, ADDSPACE, have been enabled for the PFRPG2 ruleset.
- The FG Wiki has been updated with a new Size/Reach Calculation and Effects section that will detail how size/reach is calculated and the effect syntax. https://fantasygroundsunity.atlassia...on-and-Effects
https://www.fantasygrounds.com/forum...chmentid=67844
Large monsters still seem to be medium in at least one of my games.
Specifically Cavern Trolls.
Can you post a screen clip of the main page of the NPC showing the traits?
Thanks,
JPG
Here ya go. From an official module.
Attachment 67889
Both the remaster and legacy versions work fine for me. The legacy version (from Bestiary 2) would have had an issue until the update earlier this week. If you have a legacy version already in the CT add a blank effect (which you can remove immediately) which will trigger the size/reach code and recalc correctly. Adding new cavern trolls to the CT should work correctly for both versions. If this still doesn't work, please provide the information Moon Wizard asked for.
Thanks.
Adding the blank effect seems to work.
I tried it Monday without luck, but it's good now.