Absolutely loving xcore in playtesting a new system I'm working on. I did have one question that I haven't been able to find an answer for: what is the preferred way to create spells so that they're re-usable?
Thanks!
Printable View
Absolutely loving xcore in playtesting a new system I'm working on. I did have one question that I haven't been able to find an answer for: what is the preferred way to create spells so that they're re-usable?
Thanks!
I'm also having problems implementing effects using xcore. I feel like there must be something I'm missing. For example, I'm trying to make an effect that decreases a character's armor class by 2 in the combat tracker. In another system you might be able to use: Flanked; AC:-2. Assuming I'm using n1 as AC as suggested, is there some different way I should go about it? Thanks in advance!
Awesome ruleset!
I'm having a blast creating the rolls etc for an , soon to be released, unofficial ruleset
I do have one question, can the "CLASS" and "RACE" labels in the character sheet be changed? (I tried to change it with the string from the core ruleset with no success)
Also, I'm guessing that's a bug, the "Language" label in the "notes" section in the character sheet when stretched remains fixed (doesn't follow)
Does XCore support effects that apply modifiers on the combat Tracker? In other words I can put ATK:-2 in an effect, and that effect will modify the character's attack rolls? Or does someone know of an extension that does that?
Ive uploaded to Forge an extension that you can duplicate and rename (so I dont overwrite your changes) and then you can change any/all strings.
https://forge.fantasygrounds.com/shop/items/1389/view
Regarding Language Ill fix that.
Also it looks like I have a chunk of work to do on the theme since 4.4.3...
Hello all. This is not an xcore question but more about the Manual - I cannot get the hosting site to load so I can view the manual. Same for morecore manual - tried multiple days and multiple browsers.
Is the xcore manual located anywhere else than (https://diehard-gaming.com/xcore/)??
Thanks!
RF
Not sure if it was a temporary issue or what, but it's working for me now (a few hours after your post).
There is a bug there, but not the one you might expect. The "attacks" box has changed to be a place for items to go into, particularly items with rolls included in them. AS for dragging things into them, you'll find that you should be able to drag items into it, but not normal rolls.
That said, the behavior of the add button is totally a bug. Also, there could certainly be more specific language to indicate that section is different.
Regarding that bug as well as the theme issues, I've submitted some updates and bugfixes to damned. I didn't do anything to the messaging on the sheet, but the visual style for item rolls is subtly different from normal rolls. As for when it will be published, that will depend on damned's time. He's been busy IRL lately so it may be some time before he has a chance to review my changes and potentially publish it to the Forge assuming there are no issues he notices. But the majority of what needs doing has been done I think.
Soon™ (hopefully)
Hi, I compliment with Damned for Xcore, it's really nice and easy, I am trying to see if I can use it for my own roleplaying game.
Sorry for the noob question but how can I modify the Level value (the red number among class and race)?
Thanks, Ronlack
Thanks! (I knew this option from 5e but for some reason I did not think about using it). Hower, it works but it produces an error.
Hi, Is it possible to link your Stat to your skill, for example I want to be able to click on a skill and have it roll the die for the stat..
in the game I am working on, stats have different dice values 1d4, 1d6, 1d8, etc and skills are ranked from -2 to +5. so what I am trying to do for example athletics skill is under the agility stat, so if my athletics is a +1 and my agility is a 1d6, I like to be able to click on the athletics skill and have it roll a 1d6+1. Also the success is any number over 4 or 6 depending on how difficult the task is...I am not worried about the check saying a success or fail since the difficulty is always changing....let me give you word for word on how skills work.
1: Determine the Associated Stat: Each skill is linked to a specific stat. Roll the dice corresponding to that stat.
2: Apply Skill Modifier: Modify the dice roll with any applicable skill rank modifiers. For instance, if you have a skill rank of +1 in car repair, include this modifier in your roll.
3: Compare the Modified Dice Roll: Compare the modified dice roll of each person who made the check. The participant with the highest total wins the check. In case of a tie, follow these criteria in order:
a. The person with the highest skill rank.
b. If the skill ranks are also tied, the person with the highest result on the associated stat.
c. If everything is still tied, consider it a tie, and both parties must make another check.
At times, situations may not neatly fit this process, and the referee will need to make a judgment call. For instance, if both parties in a negotiation stand firm, they might make another check in the next round.
Hello,
Is there a way to create a d66 table in XCore? A table that goes from 11-16, 21-26, 31-36, 41-46, 51-56, 61-66?
Thanks
A new build has been posted with some fixes and some feature adds.
the_zenith has added some functionality and Ill let him post about it.
@Lawlesslisa you can now use a d60 and a d600 which act like the traveller equivalents. They can be used with d60 and d600 or from the d6 Custom Dice.
Thank you so much, Damned. You really do an amazing amount of work and assistance for this platform. It really is appreciated by us all.
I hope you are able to have a great holiday!
Hi so I got my skill to work they just give a bonus to the Ability checks rolls, everything was working just fine but now I get this error
Attachment 59628
Please share your db.xml and instructions on how to recreate the error
Ok so when you are clicking on the Skill Modifier button to add the Modifier into the Modifier box for rolling the dice, it does not but the modifier into the modifier box by the dice tray, instead I get the Error code.
I am investigating. It does appear that the last change might have broken this roll...
Ok and Thank you
mod [a] seems to not be working. I get an error when trying to send a score to the mod box.
See above couple of posts.
I have just uploaded a new build which fixes mod and also adds one new roll to the base - selfharm which applies damage/wounds to the same character.
Please see the Candela Obscura https://forge.fantasygrounds.com/shop/items/1525/view extension which is unvaulted to see how you might add new rolls for your own game. It is generally significantly easier to add new rolls here than in MoreCore.
Bug: The option to turn off Wounds in the CT is not working.
New campaign, no extensions.
Pushed build v1.53 live just now wndrngdru
Your players might have to flush cache before they see it take effect.
It only affects player view too.
Thanks damned!
I've also noticed that clicking the sheet calculation gear at the top will change any calculable CT field without an actual calculation to "0". Is this intended behavior?
Im not quite sure what you mean. Could you share a db.xml and instructions?
Sorry. I knew I should have just screenshotted it to start with but my bed was calling. :D
New, blank character.
1. Enter numbers into fields as shown below.
2. Click gear icon
3. Gasp as numbers are changed to 0.
https://www.fantasygrounds.com/forum...1&d=1704317798
Thanks wndrngdru. I have found the issue and uploaded a new build.
Good evening Damian and thanks for your great job!!!
Maybe i found en error: during the setup of languages, the font's fields are empty and i can't choose any font for the language. Is it my problem or some bug?
Edit: is it possible to create an object who give bonus/malus to characteristics? For Example belt of physical might adding +2 to Stregth.
You can download various font extensions. I have created one for you here: https://forge.fantasygrounds.com/shop/items/1532/view containing 14 Fantasy Fonts. Ill try and do a Modern and Sci Fi one in the future also.
Uploaded some Sci Fi fonts too. https://forge.fantasygrounds.com/shop/items/1533/view
If you edit your post I dont get any notification of the edit so best to just add another reply.
There is no way to do this in that direction.
You can create the Girdle as an item and Show as Roll.
best not to use spaces in name - eg GiantGirdle
Then on Strength set [d] to Base and [a] to Derived with calc [Strength|d]+[GiantGirdle|a]
Added some Modern fonts.
All three font sets are listed as XCore but will load with any ruleset.
Many thanks Damian! When i go home this evening i will try to use this solution.