elf with Mystic Rapport gift should get arcana skill. it currently does not.
planetouched aasimar should get Celestial as a language. it currently does not.
villager should have the Animal Handling skill. it currently does not.
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elf with Mystic Rapport gift should get arcana skill. it currently does not.
planetouched aasimar should get Celestial as a language. it currently does not.
villager should have the Animal Handling skill. it currently does not.
I appreciate that the elf can get a proficiency in Arcana if they choose Mystic Rapport, but there's not a way to get FG to recognise that and automate it. It's similar thing with the assimar; the language is in a choice which doesn't get picked up by the parser so again it's not going to automate adding in the language. The villager skill is going to fall into the same category. All of these things would need to be hard coded to make them automatic and whilst the extension does a lot of things and tries to automate as much as possible; not everything is going to get the automation.
Thank you for clarifying that, Z. The tool proficiency is probably not fixable, but I can look at the parsing again to see what’s possible.
I hard-coded these to the extension and will submit this weekend for the next update:
1. The Dwarf heritage trait Creator's Blessing triggers a dialog box to select a tool proficiency (see screenshot).
2. The Elf heritage gift Mystic Rapport adds proficiency in the Arcana skill.
3. The Planetouched heritage gift Aasimar adds the Celestial language.
4. The Villager cultural trait Farm Life adds proficiency in the Animal Handling skill.
Cheers!
Attachment 57118
nice!
In Memories of Holdenshire, in the Act II group and Story 2.06 "Building a Journey", there's a note at the bottom:
Sorry, where is the tokens bag? I've poked around trying to find this special token but can't locate it. Also, what's special about this token?Quote:
There is a spectial token called 'Party' in the tokens bag which can be used to track the party's progress on the map.
Click on assets and select tokens and then type party into the search bar. It is special because it isn’t meant as player token but rather one that can be used as the note says.
Right. Clearly the token did not get exported. Sorry about that; I've fixed the issue and update the files - so a revised module should go out with Tuesday's update.
Thanks very much, I super appreciate the help!
Would I be able to use this special token in the same way in other campaigns if I export it?
No need to export it. All assets are available I all campaigns.
Is any work being done to implement the Dungeon Delver’s Guide?
I asked ENWorld and they basically said it’s up to you. :)
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“Fantasy Grounds has a licence to use Level Up products, so yes they can produce content for DDG.They create the products in-house and at their discretion. It would be best to check with Fantasy Grounds directly to ask about their plans and any timelines.”
Other than for the largest two publishers, we do not make any of the DLC; and community developers are welcome to sign up and make the content.
@leozelig and @Zacchaeus had previously done the other Level Up books; but I'm not sure if they are looking at doing the DDG or other EN content.
Regards,
JPG
I'm not planning to convert the Dungeon Delver's Guide. Maybe Zacchaeus or someone else will pick it up ;)
I have other projects right now; but had no plans for this one. (I wasn't even aware of it tbh).
Just checking, but are their any plans for an improvement for using expertise die?
Right now, you can add them for one off rolls through the modifiers - but is there a way to allow them to be set as a default for certain skills when they are permanent? (other than applying an effect to a character in the CT I mean).
Hi, thanks so much for making these modules and the videos in the first post - very, very helpful. I've been poking around gearing up to run an A5E game. One thing I noticed in my testing was that Critical Hits act like 5e crits (roll double dice, add modifiers) instead of A5E crits (add together normal die role and modifiers and double the sum). From the reference manual, section Damage and Recovery:
"When you score a critical hit, you double the attack's damage against the target (including static modifiers)."
I noticed I got an odd number on crit damage while testing, which isn't mathematically possible under those rules.
I will work on fixing that, but the extension will help in the meantime. Thanks for the suggestion, cthorazine!
Hi there. Thanks again for this extension, A5E has been really fun so far. Of course, I do have a question being here and all.
A couple of my players (oddly) prefer the simplicity of the Warlock spell slots from regular 5E, rather than the spell points. Is there a way to re-enable that preperation for slots on their character sheets (but keep the other options)?
For some reason, when using this extension with Critically Awesome Essentials, which adds a line on the Notes tab for setting a token for druid shape/polymorph, the line doesn't show up.
Attachment 58562
Attachment 58563
I added a couple other extensions that add to the Notes page that do work.
This will be because the extensions are conflicting with one another; that is doing stuff on the same area of the character sheet. SO only one of them can win such a battle (or cause corruption). The solution will be to only use one or the other of the conflicting extensions.
What is Level Up doing on the Notes tab?
Maybe I'll try turning off Level Up and set up the token and then turn it back on. The information will still be there, if I'm not mistaken?
It looks like both extensions are overwriting the notes tab. I can download the CAE app and see if I can get things to work, but could be tricky. A5E is adding Destinies and Motivations, and removing Bonds maybe. The bottom line is that they are both overwriting the 5E notes tab and only one will display.
Yeah once it’s in the database, FG can use it. You just can’t see that field on the char sheet with A5E running. Most extensions don’t alter the notes tab, and running two simultaneously is even more unusual.
Yeah, not sure how many people use CAE, but I use it if any players are a druid, wizard, sorcerer, bard, or ranger, I tend to use it.
a couple issues found.
Pack Rat (forsaken culture trait) does not modify carrying capacity on character sheet.
Hedge Herbalism missing from the Guardian archetype (Druid).
Thanks for the report. The Pack Rat would need to be coded into the ruleset in order to work. I've updated the Guardian druid archetype.
I am working on an extension to place some modifier buttons down by the dice for the Expertise dice modifiers but with the A5E extension locked behind the vault I can't see the code to add the modifiers.
Could I get a list of those button_modifierkey names? Thanks in advance.
You can look up what you need here.
Here is the new extension...
https://www.kingdomofmorrain.com/A5E...ierButtons.ext
I submitted a Pull Request on Github so this extension plays nice with other extensions
The Level Up extension provided with the DLC is stored in SVN on our product servers with access by the developers of the DLC. There are updates that come from this side. If you are running a Github with the extension on it, whomever is the developer may need to pull the latest from SVN and make sure it's up to date. If I help with updates, it's all done in SVN, since that is the system we are using.
Regards,
JPG