I just pushed a hotfix for the disappearing Personal Description box, so it should be fixed tomorrow...
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I just pushed a new build for this ruleset.
Regards,
JPG
Call of Cthulhu rule book - Equipment Lists, 1920
Has a lot of corrupted characters.
I just pushed an update to fix the messed up character issue in that module.
Regards,
JPG
Ive found several problems with the various themes for the 7e ruleset.
The Pulp Theme the character window is too narrow and you cant widen it , its fine with no theme.
The theme that comes with masks of nyarlathotep then firearms and hand weapons table that come with the investigators guide the colours are dark grey background with black text , unreadable.
The Art Deco theme loads with a whole bunch of errors.
Ive got screenshots of all of these I will try and upload
These are products supported by other developers; but I took a look at the ones sold in the FG Store to help out.
1. MoN theme - Fixed the list to use a different frame for the weapons reference window. The ruleset developer needs to rewrite that window class to work better with themes to get it looking any better. (CoC7E is maintained by @damned and @ianmward.)
2. Pulp theme - Fixed the character sheet too narrow issue.
3. Art Deco theme - Not a store theme, but distributed by a community developer on the forum and outside of my control. (@MadBeardMan) This looks like a copy of the MoN theme, so you should just use that one. Not even sure this is supposed to be in the Forge, since it's part of a store product.
Please run a new Check for Updates to get the fixes for the first two themes.
Regards,
JPG
Tis the season for all things spooky, so I started to put together vampire themed scenario. Only thing is I noticed a problem with Vampire, the dodge values seem to have vanished from it and most of the other NPC records! I only have the CoC7e core rules and reference loaded, no other modules or extensions.
Ruleset 2023-08-29
FGU v4.4.3
Thanks for the heads up, I’ll take a look.
Hi sedgetone & Hecko,
It seems to be working for me. As Vampire is a Rase, not a creature, the stats are rolled for the instances of the Race and as Dodge is Dev/2, it doesn't calculate until created.
Though the Dodge is blank on the base NPC, when you drag it to the combat tracker, it rolls the stats and calculates the dodge.
If this is not happening for you, please let me know and I will investigate.
My bad Ian, thank you for clarifying. 95% of the time I use NPCs I make myself rather out of the ruleset records.
Hi, I'm currently having problems with the CoC character sheet inventory, specifically the "Artifacts and Books" section. If I drag and drop an item into this section it doesn't populate properly, it just creates several blank new items. If the item is dragged from the main part of the inventory it is removed and lost from there. Sometimes an error message gets printed to the console, sometimes it doesn't.
Anyone any ideas how to add books to this section please?
Thanks for reporting. I have patched this for both the CoC6 and CoC7 rulesets. Please run a new Check for Updates to grab the latest version.
Regards,
JPG
Salutations,
opening the Inventory tab in the party sheet I got this alert: Attachment 59343
Test channel, no extension, CoC7 ruleset
Hi Egheal, thanks for the heads up. We’ll take a look.
I got this one. The party sheet was the latest top-level window to get an overall for easier theming as well as the new window menu button strip implementation. I'll take a look and get it fixed up.
Regards,
JPG
I've pushed a fix for this to the Test channel.
Regards,
JPG
Three issues found:
Should be pretty easy to replicate, the impale toggle at the bottom of the screen only toggles the effect for the next damage roll, but keeps the button toggled until you toggle it off doing nothing. Seems it should either untoggle after the damage roll or have the toggle effect persist
Also, in the party sheet if the GM tries to roll any character stats it fails and shows an error failing to index field 'hiderollresults', i've attached the logs.
Seperate and I assume it's just a ui descision but wanted to check, is it just a me thing or is the movement modification box placed really awkwardly to make it hard to roll or untick the movement boxes for everyone?
Additional issue found
A more notable bug, when setting an alternate skill as the Credit Rating skill in the Era window, the alternate skill does not get marked as an occupational skill when occupations are added to the character sheet, so the default value is not set and points have to be manually added in the advancement column to get any points in it, adding a lot of confusion in point cost talleys.
I am having issues with the character sheet. When you pick a profession and drag it to the sheet you often pick occupation skills. The non standard ones are in drop down menus. Those drop down or choice skills can be marked as occupational, but the sheet doesn't recognize those as occupational and therefore tracks the points spent improperly. Additionally, I just hit a box (credit rating) and all the points spent switched to the middle column and out of the occupational box.
Make sure you are setting your haracter up in the correct order.
https://diehard-gaming.com/call-of-cthulhu/
See Customize your Occupation for handling specialties properly.
Hello.
I believe there is a problem with the pre-generated characters of this module: Ripples From Carcosa - Heir to Carcosa
There is no story entry on Damien Gunn. I am adding a sample character beside it.
Hi, I couldn't see this reported elsewhere, but it looks like the character sheet tabs are cutting into the display area and truncating the boxes a bit - dunno if its possible to add a bit of a margin to the right hand side or something?
(apologies, I don't appear to be able to upload an image for some reason)
Image uploads dont appear to be working right now.
Are you running a theme?
Any tab in particular?
Ah yeh, I hadn't thought of that (quite new to fantasy grounds). I am; FG: Wood - if I turn off all of the extensions/themes etc it goes to the default white sheet, then that does seem to fit better.
It seems to be all of the tabs that are affected, but its most noticeable on the Main/Skills/Inventory
Are themes like FG: Wood generally considered to be supported?
Unfortunately they are not guaranteed to work. Every ruleset has different coding layouts and the themes cannot always accommodate everything. The CoC sheet is pretty full/busy.
As noted by Qoot on another thread the Big Portrait extension resolve this glitch with the wood theme.
I think there is a little problem in the CT (new campaign, no Extension, vanilla theme): the chase button is on top of the CT Menu button.
Thanks Damned for all your great work.
The fix is available now.
Resetting the Turn Order via the MENU on the Combat Tracker will cause the Init values to be cleared from all listed entries. You can get the values back by clicking the Readied Firearm box.
Thanks sedgetone Ill check that out tonight!
Seems there's a bug with the Party Sheet, script execution errors if your try and roll a characters skill. These are super handy, would be great to get them back.
Script execution error: [string "C:ps_mainitem:spot"]:16: attempt to index field 'hiderollresults' (a nil value)
Just pushed a hot fix that should address this issue.
Regards,
JPG
Thanks Moon Wizard, seems to be fixed for skill but not it's still broken for character attributes and luck on the part sheet.
Ok, just committed hot fix for those fields as well.
Regards,
JPG
Horror on the Orient Express module. the chapter Sanguis Omnia Vincet has an entire story section missing The Voorish Temple and everything that comes after that. Basically it ends at the Attack at the Ghillian Outpost. NPCs and IMages are there but no story entries.
Thanks for spotting that Leovor, I’ll take a look and fix it up.
I have found the problem and pushed a fix to Smiteworks, apologies for the inconvenience.
Hi,
I'm playing around with CoC7E in the latest test release, on loading a campaign that works quite happily in main I get a string of script execution errors on opening Story.
Attachment 59892