Well then hurry up! Just kidding. Thanks for all of your hard work. I just picked up the archetypes today.
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https://www.fantasygrounds.com/store...hp?id=S2P11212
North America: Empires of Humanity is out now.
Please report any boo-boos here. Thanks
Hi there :)
I just want to ask if it is possible that when you throw in the Juicer framework, for example, that the right abilities and edges get populated on the charactersheet like when you put in the race?
And if this is possible that the right edges will be populated (Brawny, Fleet Footed, Quick) so that pace will be calculated correctly?
You really have to be careful when you make a fast Dogboy Juicer. The pace will be 16+d10 :D
If I ever get around to making Frameworks work like Races and auto-populate... some stuff will still be down to the players to work out. It is RIFTS after all, and it is CRUNCHY!
So if you drag those Juicer Framework "Racial Abilities" they work but make the Dogboy Speedy Gonzales?
I see...
Attachment 55382
Attachment 55383
Is this broken though?
To be clear. I don't care how crunchy Savage Worlds is. I just wanted to know if it would be possible in the future to drop frameworks on the sheet.
And what I wanted to point out with the Juicer is, that the "Fleet Footed" Edge is just build into Super Speed as a +8.
But that can be confusing when the player wants to buy Fleet-Footed a "second" time .
So I rephrase my question : Could it be possible to drop the Framework onto the charactersheet and can the "Edges" section on the sheet be populated automatically as well?
One other thing though. I can't edit the abilities on the sheet. They are locked.
Regards, Loco.
This for example on the "Main" tab on the character sheet. I can´t unlock the ability, it states :"Read Only"
Attachment 55386
That is standard, all edges, hindrances, skills etc., are locked (red padlock) across the board in Savage Worlds.
In this example, once Super Speed is added to the character, editing the effect will not alter the character sheet. Instead edit the character sheet Pace section. Right click and click the +/- icon, and to change pace CTRL and mousewheel up and down over the Run Dice to change that.
Rifts North America: Arcana & Mysticism is submitted for QA.
Blood & Banes is a WIP.
Tomorrow Legion Field Manual is a Fast WIP.
I also updated the extension, anyone who doesn't like the yellow font, let me know (I am thinking of adding a background to it as well, so it looks more like the PDFs/Books).
At least one new Framework has an extra stat (in Blood and Banes, the Shifter has Corruption) - so I might change the Burn Derived stat to Framework or something, so it makes more sense across all characters. Maybe "Iconic" - taking suggestions?
Attachment 55620
These are ALL done, will submit tomorrow, hopefully not too long a wait.
YES !!!
and happy new year :D
Thread renamed - its a lot more than the TLPG these days ;)
So, I'm not sure if I'm the correct place, redirect me if needed.
But how are 'conflicting' edges handled, such as having Double Tap and Rapid Fire? You can have both, but they can't both be used on at the same time.
Double Tap and Rapid fire are not automatic in that it will figure out which weapons it could apply to and apply it. That's more of a choice edge, in that you decide each attack if you want to double tap and rapid fire.
It's automated in that you can add effects to sub attacks to do the work for you.
For a double tap sub attack, add this effect to give +1 shooting, +1 damage, and decrease ammo by 2 each shot.
[>#DoubleTap]
For Rapid Fire, there's not an effect because a regular sub attack handles it. A sub attack with the appropriate number of shots will apply recoil penalties and calculate the ammo expenditure and tell you if you lack enough ammo to make the attack. I find this works better than adjusting the main attack's #attacks because you have to do that every attack.
There' also [>#ThreeRoundBurst] Put this on a sub attack to give +1 shooting, +1 damage, and decrease ammo by 3 each shot. Keep the # Attacks set to 1. Shorthand for this effect is [#3RB].
[>#ThreeRoundBurst, >#DoubleTap] Put on a sub attack to give +2 shooting, +2 damage, and decrease ammo by 6 each shot. Keep the # Attacks set to 1.
And, if you have a laser assault rifle or laser gattling:
[>#3RB, >#DoubleTap, >Ignore #Recoil]
P.S.
I don't know what I'm thinking sometimes myself. I doubt a telepathic PC could help. I would probably crash it regularly.
Thank you very much!
I just updated all the content with some minor changes, you may need to re-load the modules when they update goes out on Tuesday.
There may also be some broken links which I am working on fixing ASAP. This will affect PCs and NPCs and your campaigns. Once I have fixed the modules I will post a "fix it" guide if anyone is having a problem.
Apologies, this will be a one off change and afterwards it will only be Quality of Life and content updates.. like Frameworks auto populating (but you will need to edit the Dog Boy Breed so your PC hasn't got all the perks)
Update... I spoke with a great and wise SuperTeddy and the changes will be reverted while I come up with a new cunning plan.
In the next update (probably this Tuesday) the names and category will all change to "Savage Rifts®" - the extension load section has been updated - it shows everything, even Atlantis and the Demon Seas which I am still working on but should have sent up to QA soon.
Corruption added to the extension for one of the new Frameworks that is in QA right now.
The automation of the Juicer framework didn't happen yet right?
Any news about the modules that are still in review since the beginning of january?
The Garnet Town Gambit - a beginners Rifts adventure is out today on the store.
https://www.fantasygrounds.com/store...?id=S2P11203RE
If everything passes QA it can be anywhere from 3-4 weeks from developer delivery to the store. If there is something amiss in the package that QA finds, then it is sent back to the developer for revision. Then it starts QA again (I assume abridged to the fixes, but I don't know for certain). Then if it passes the product has to be packed and, in many cases, encrypted and whatever else they do to get it ready for the store. Then we get to see it.
In my experience when a developer says they've sent it to Smiteworks that is when you enter a state of peaceful meditation knowing that it will be an extended period before you see it in the store.
I thought Id point out there is a number issue on the hero journey table for training in the Tomorrow Legion Module. The numbers need to be corrected near the bottom of the table.
Starting work on this now - once all the books with all the new Frameworks are released I will start the process of creating a new load of MARS frameworks and patch them all in. Might be a while but it's on my to-do list with auto populate for Frameworks dragged onto the character too.
How about this folks?
Each Framework has a Parcel for their starting gear (has to be edited where the Framework page says this OR that etc.) and a one-click table that generates a parcel with starting Universal Credits and also how much additional gear and valuables worth (also in Universal Credits value)
https://www.fantasygrounds.com/forum...1&d=1675021467
I like it :)