The only issue I have with the theme is I find it difficult to read things added to the shortcut bar
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The only issue I have with the theme is I find it difficult to read things added to the shortcut bar
Wow awesome I had no idea thanks.
Coming SoonTM to a theat-, err, theme near you.
:p
There is a good chance it's environmental, or something to do with this players vision specifically. They didn't have this problem when I was using the purple version pre-patch, I'll ask them again for what the problem was, but it was very specifically with this colour scheme, and they don't normally have problems with dark themes or high contrast themes.
In case you can provide screenshots of the specific area that causes problems for your player I may be able to help you out. I suspect some kind of colorblindness, though most contrasts should also work for colorblind people with a few exceptions.
I'd be glad to be able to help you out, I just need a little more information .
I'm sorry if this has been answered or addressed already but I'm struggling with a small graphical issue for Floating Tabs. Loading only the theme and the Tabs extension it appears to be using the wrong buttons; Pics attatched.
It appears to be loading the theme last however I am a little lost as far as how to manually set load order. Is this working as intended or a known issue or am I overlooking something obvious? Any information someone can provide would be greatly appreciated.
Attachment 47958
Dev build is located...? in github?
face palm
@SirMotte, when you reach the stage of feature request, I would like an option for wider scrollbars. This would facilitate touch screen use. The bar is a bit tiny now. See here for some background. This is a "nice to have", certainly not a "must have".
The scrollbar was made smaller by me on purpose, mostly for visual reasons. I'm hesitant to change it back to a wider variant again. I'll look into it soon.
You're a champ, just took a look at your changes, nicely done. Pushed to Dev and Download updated. @Bretwulf, you're good to go if you load up the Dev-Build :).
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Big shoutout to WhiteTiki, who gifted me a map BUNDLE!! OMG, soooo goood! Thanks again mate!
Also a big thank you to the kind soul that gifted me the Lighting Bundle by mattekure! If you want to be included by name in the hall of fame in Post #1, shoot me a message so I can thank you properly and add in your (user) name.
Your entry in the hall of fame until then:
When darkness crawls and shadows loom, one misstep here could spell our doom;
Smart the one with torch and lamp, will be remembered as a champ.
As he who gave the gift of light, is henceforth worthy of the title knight.
(Since English is not my native language this is a bit...well...experimental.)
On another note, I'm currently soul-bound by a RL Work Project, that will finish at some point this week. Until then I can't work on the Theme, so no update to 2.9 till at least Friday.
Cheerioh Lovely Folks!
So did you stop updating the frostbite version because i loved the look and now i cant seem to find it anywhere
Forge Listing is finally online.
https://forge.fantasygrounds.com/shop/items/12/view
Sorry for the lack of updates! Worklife has its grip tightly wrapped around me and I won't escape its gaze for some more weeks. But don't you quail, I will make sure to make the wait worth it!
Update to Beta 2.9 - Pathhider
Yada-yada-yada:
This update focuses on missing elements for the Pathfinder 2E and the ICRPG Ruleset.
It adds some prominent missing frames for Pathfinder Reference Manuals, as they come with a lot more variety than the 5E or Core Ruleset.
What else? I adjusted some icons here and there, but no major changes or additions, most likely no one will ever notice, but maybe for the CT Initative Menu.
This is the last Beta Update, Release 3.0, here we come! Forge version is also updated accordingly.
Enjoy!
Sir Motte
Added Ruleset Support:
- ICRPG by Saagael for the Runehammer Games LLC - Index Card RPG Ruleset.
- Fixed: Error for the WHFRP 2e Ruleset - Fix brought to you by Saagael.
Changelog DnD 5E Ruleset:
- Adjusted two handed actions tab icon to be clearer.
- Fixed - tooltipbox.png had a missing lower border, looks like I accidentally moved the frame a little. (thanks to MeAndUnique for spotting this).
- Added Custom Dice Radial Menu Icon.
- Changed "Take Ownership Icon" to be less confusing.
- Changed 2 Hand Action Icon to not cause its line to expand when selected.
- Minor changes to any icon that used a sword symbol.
- Fixed AC Shield Icon to be misaligned, this was caused by changes for the PFRPG2 Ruleset that I now reverted.
- Added in custom Initiative and Effects Removal icons in the combat tracker Radial Menu - Again special thanks to Saagael and MeAndUnique for providing the necessary scripts.
Added Extension Support:
- Fantasy Grounds Unity Weather Generator - by Mattekure.
- Bartender by MeAndUnique - My Themes functionality will be replaced by Bartender automatically, if loaded.
Removed Extension Support:
- Removed Attunement Extension by DMSanctum as its functionality is no longer needed.
Supported Extension changes:
- Changed audio icon for Audio Overseer by Celestian.
- Added new buttons for Floating Tabs by Scried Raven.
- Corrected some names to be more exact to the Authors wording.
- Adjusted frames introduced by Legendary Assistant to reflect color changes made with Beta 2.7.
Changelog Pathfinder 2E Ruleset
- Added missing Reference Manual Graphics. Texts should now be readable on all occasions.
Under the Hood
- Code Groundwork implementation for much easier colorization - By MeAndUnique [MIND-BLOWING] More on this with the release of 3.0
Known Issue(s) introduced with this update:
- None
Your Theme is awesome! Keep up the good work!
The only thing keeping it from being perfect for my current campaign is some aesthetic issues with Bayne's Emporium Fantasy Grounds Shops Extension for 5E ( https://forge.fantasygrounds.com/shop/items/144/view ).
Attachment 48634
Thanks man, really glad you like it!
Regarding Bayne's emporium, I don't own it, but will contact the author to send me over the xml definitions.
This will need some fixing. I'll try to include it in V3.0!
Cheers!
Edit:
Bayne already replied and sent me all the information I need. Will try to get this sorted asap :).
Didn't expect such a quick response! Even if a "fix" doesn't happen, thank you both for considering it.:D
SirMotte, great theme, it's obvious a lot of work and thought went into it. I have a suggestion and a question. First, in certain areas (calendar month and some item areas after opening the details on an item) I notice you have a black font. In the case of calendar month it's black offset with red for current month. That color is extremely hard to see against the darkness of the rest of the theme. I think you should consider updating anything using the black or dark red currently to another of the tones you use throughout the remainder of the theme.
The question is, you mention changing extension load times. I have looked and can't seem to find out how to do that. Can you provide a little insight into how that's done? I am using the better menus extension currently and I would also like to try out a font extension with larger text in conjunction with your theme.
Hi eporrini, I'm glad you like the theme. The issues you describe though could be caused by another extension that overwrites my font definitions or introduces it's own font styles. Also make sure, that no other theme is still active. Another cause could be that you're using Fantasy Grounds Classic and not Fantasy Grounds Unity. Classic is not supported by me. For better insight, could you tell me the ruleset and calendar type you're using and if it's FGC or FGU?
The calendar should look like this:
Attachment 48698
If you want to use font extensions like the ones by mattekure, you will find, that they overwrite all my font colors to black, which makes the theme unusable, I might provide different font packs at some point, right now the theme comes with the Roboto Font type by google.
I'd advise you to alter font sizes directly within my theme, follow the same steps as mentioned below and look into the graphics/fonts.xml file to make changes. This is a more involved process, and keep in mind, that this will cause clipping issues and cut-off text.
Regarding the latter question:
You can change an extensions loadorder by opening it up like you would a zip file.
If you're not using tools like total commander or directory opus, rename the extension, in your case the better menu .ext file to .zip and unpack it somewhere.
Find the extension.xml within and open it up. Find the loadorder entry and change it to the desired value. Save and repack to .zip, then rename to.ext.
Keep in mind, that any update of better menus will overwrite this change.
Cheers
Sir Motte
Thanks for the detailed update. I will have to think on how to best move forward based on your advice.
It appears the culprit(s) were extensions that likely do font color modification? and were in conflict with your theme. Just as a reference they were Calendar Plus (darrenan) and Feature: Extraplanar Containers (BMOS).
Looking forward to the next release of this hopefully it will include support for Banyes Emporium so I can go back to using it again as my players and I much prefer it.
Glad you enjoy the theme so much! I'm on it, I'll release a small patch this weekend with support for:
- Baynes Emporium
- Friend Zone by MeAndUnique
- Unofficial Kingdoms and Warfare extension by Saagael (not released yet).
- Calendar Plus by darrenan
- Extraplanar Containers by bmos
- Roll for Initiative (the old, outdated version, but I was asked to do so).
and some minor Tweaks and fixes here and there. No major version change, as this one needs to simmer some more.
Cheers
Sir Motte
Awesome as ever
Excellent. I too am experiencing the 'black-text-on-dark-background' bug, not only on the calendar but more particularly on the Clock Adjuster extension display.
Attachment 48933
Attachment 48934
Additionally, I am getting text doubling (what appears to be text written on top of text) on the main character sheet Wound section. It's throwing an error code on the FGU log when I open any character sheet.
[WARNING] Frame tabs contains out-of-range values in BottomLeft.
[ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
Attachment 48932
The calendar issue must be an incompatibility with the extension adding the moon icon I would think. Could you tell me the extension name?
Regarding clock adjuster: please use the more up to date version by bmos, found in the clock adjuster thread.
Regarding the wound label: If you're using mad nomads character sheet tweaks and constitutional amendmends, make sure to load the compatability patch by scried raven, found in the mad nomads character sheet thread. This particular issue should not be caused by my theme.
Warnings like this can be ignored as they appear if an extension supported is not loaded.
The error on the other hand must be the mentioned incompatibility between said extensions and should not be caused by my theme.
I hope this helps.
Ps: Update coming today, took a little longer than anticipated.
Can't wait.