Considering the extension is written specifically for 5e, which does not count diagonals as 10’, that’s not likely to happen. Even in the old 3/3.5 ed, it was only every second diagonal that counted as 10’, so that wouldn’t suit your needs either.
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Considering the extension is written specifically for 5e, which does not count diagonals as 10’, that’s not likely to happen. Even in the old 3/3.5 ed, it was only every second diagonal that counted as 10’, so that wouldn’t suit your needs either.
I think it's worth noting on the front page that you need to have the grid enabled and visible for this extension to function. I tend to use the grid with visibility turned off, so if you want to do that and use this extension, you need to make the grid visible but set the alpha color channel to 0 to get the same effect.
Thanks for this very helpful extension, regardless!
That would be a welcome adjustment! :)
Initial entry is something I want to also add, but it's somewhat awkward. I'll likely have an implementation of it added to the 1.0 release, if not a completely perfect and refined one that can be disabled if the implementation is less than ideal for you.
Awesome, Kent!
Looking forward to 1.0. Thanks!
Either one of the latest ruleset updates started causing issues or I forgot how to use this (equal odds). Now, on a map with tokens locked and grid visible, if a player moves from outside the range of an aura several squares into the aura, when the DM accepts the move, the aura is applied multiple times. When the player moves out of the aura, errors occur.
Attachment 45018
Additionally, the friend/foe seem to be ignored now (with an aura against foes even affecting the source). Here are a couple of auras which exhibit this behavior:
Love the extension (and ongoing saves), but had to turn this off for the moment. Hopefully it's something on my end. This is with v0.4, no other extensions, and latest FGU (2/4 application, 3/16 core, 3/12 5E).Quote:
AURA: 30 foe; Siphoning Aura; IF: FACTION(foe); SAVEO: constitution DC 15 (M)(H); SAVEDMG: 4d6+4 necrotic;
AURA: 10 all; IF: FACTION(!foe); Aura of Protection; SAVE: +5
Ah, yeah, had a bunch of things in the combat tracker for a different test (with no modules loaded, so not many choices :)). Here's a screenshot where the PC started 45' away and ended 5' away with only a PC and a single NPC in the combat tracker:
Attachment 45036
There's actually almost 60 effects added to the PC if you scrolled down enough.
Dup
I can confirm this as well. It seems to happen when the map is locked and the token is moving. It spams the GM a lot. It does not happen when the GM moves the tokens.
Update:
My test was just to have the client move though an area where the aura was active on a locked map. Once the GM ok-ed the move the token got a lot of attached effects and error when it tried to remove them:
[ERROR] Unable to find effect to remove. (combattracker.list.id-00002.effects.id-00013)
The exact order of chat put is:
Effect ['FROMAURA:IF: FACTION(!neutral); SAVEO: constitution DC 17 (M)(H); SAVEDMG: 5d8 poison, spell; (C)'] -> [to test] [by Stinking Cloud]
After a whole bunch of those you will get:
Effect ['FROMAURA:IF: FACTION(!neutral); SAVEO: constitution DC 17 (M)(H); SAVEDMG: 5d8 poison, spell; (C)'] -> [EXPIRED] [on test]
Followed by a bunch of:
[ERROR] Unable to find effect to remove. (combattracker.list.id-00002.effects.id-00013)
Screen attached.
As it is...this is unusable and I had to turn it off for the game.
I hope this helps because I really like this ext.
Hey! I've been using this for my paladin player for a while with no issues however I've just bought the Polymorphism extension and now I'm getting an error which seems to be a conflict between this and Polymorphism.
The error doesn't seem to actually be stopping anything from working correctly as far as I can tell. When something is polymorphed, it adds an effect to the caster for concentration (as normal), but ending the spell by breaking concentration (either due to damage, using the button created by Polymorphism or by just manually deleting the concentration effect) brings up this error: https://ibb.co/zFtT37Z
This error does not appear when the polymorph is removed due to hitting zero hit points, so I'm assuming this is something to do with the way Aura Effects modifies how effects are handles in order to apply them to other characters, but that's just me guessing.
While it would be great if this could be fixed I'm more concerned that this is causing some issue that I'm not seeing so would be great if anyone could confirm if I can safely ignore this error or not.
Howdy! I'm trying to figure out how to code the "Aura of Purity" correctly.
I've got the first part working fine:
"Each nonhostile creature in the aura (including you) can't become diseased, has resistance to poison damage, "
I have this coded as:
"AURA: 30 friend; Aura of Purity; IMMUNE: diseased; RESIST: poison; "
The problem is I'm stumbling on getting the last part working:
"has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned."
When I read the wiki on how to code this part, it says coding Advantage on Saving throws is:
ADVSAV: [ability] or [concentration]
Is there a way to get it working for [condition] as well? I've not had luck getting it working so far when i try to code the last part as:
ADVSAV: blinded, charmed, deafened, frightened, paralyzed, poisoned, stunned
What am I missing in getting this working?
Think you might need this extension to be able to do that. By default, FG has no way to know what you are rolling saves for so there is no way to automate this.
Does anyone else use polymorphism with this extension? I can't imagine I'm the only one who does.
I am having a problem when moving adding multiple effects. If you move with the keys one square at a time it works fine, but the mouse causes the effect to add this multiple times.
I'm trying to make a Hive Queen that when bloodied would "cry for help" and give their children a buff, but it isn't working. Someone can help me if i'm messing the sintax or tell me if it's actually impossible to do it?
IF: Bloodied; Crying of the Queen; AURA: 30 friend; DMG: 5; ATK: 1d4; CHECK: 1d4
What's happening is that when her children when inside an 30 feet radius are receiving "FROMAURA: DMG: 5; ATK: 1d4; CHECK: 1d4", like the code is ignoring the "IF: Bloodied;" part.
I also tried:
Crying of the Queen; IF: Bloodied; AURA: 30 friend; DMG: 5; ATK: 1d4; CHECK: 1d4
but it didn't work either.
Bloodied is not an FantasyGrounds status so you need
IF: CUSTOM(bloodied); ....
or
IF: CUSTOM(Bloodied); ....
The Word in the () must be exactly written as in the code when you apply it to your npc. (BloOdiEd) if you like.
It actually is. It's a conditional operator like ALIGN, SIZE, TYPE, Wounded and Bloodied-> https://www.fantasygrounds.com/wiki/...php/5E_Effects
Edit: It looks like the AURA can't have a condition to be activated. It's always activated, ignoring the IF or the IFT
My apologies if this has been asked and answered, I was browsing through the replies and didn't see it though. Is it possible to have an Aura that does one effect for friends, and a different effect for foes? I tried putting them together like this: AURA: 30 friend; Aura Name; ADVATK; AURA: 30 foe; Aura Name; DISATK. It looks like it only applies the first aura to friends and then stops. If I reverse the order, and put the foe Aura first, then it applies the aura to foes, but not friends. I know I could do this as two separate auras, but if there is a way to put them together into one that would be stellar!
I updated this extension for compatibility with the Feb 16th ruleset updates. User.isHost() is now Session.IsHost.
It should also work in 4E, 3.5E, and PFRPG.
EDIT: reuploaded to add 4E ruleset tag
EDIT2: removed in favor of next update
Hey bmos, "IF: FACTION(foe)" Is this working in Pathfinder? I cant get the FACTION to work (keeping the aura effect off the caster) in 4e so wondering if this is calling some specific 5e code? Everything else is working, just this part has stumped me.
Edit: I have not tried your update. Will test it now.
Same issue:
AURA: 5 friend; Example; IF: FACTION(friend); ATK: 2
This gives a +2 to allies and to caster...
Are you testing with exactly that same effect?
To me it basically just looks like you'd have to mark the caster as neutral since a PC caster is marked "friend".
EDIT: here is v0.5 which fixes the excessive "effect already exists" chat messages.
Now it only posts when entering/exiting an aura.
Download:
https://github.com/bmos/FG-Aura-Effe...eases/tag/v0.5
I have not tested your updates but wanted to mention the negative number bug in the original code that was fixed in this post:
https://www.fantasygrounds.com/forum...l=1#post554032
Here is an issue I found on large creatures. The token has to be centered on the large token to get the aura effect to apply. If in the square the aura effect is not applied.
p.s. Still don't know what the IF: FACTION does.
https://i.imgur.com/PgeNDaL.png
I think you're getting confused about how factions work (or else I am misunderstanding it). "foe" doesn't seem to mean foes of that creature, it means any creatures marked as foes on the combat tracker.
Well you do have it set to AURA: 1... so I'm surprised it even works there.
I think what you're looking for is AURA: 5. In this example I think you want "AURA: 5 friend; Otyugh Stench; ATK: -2".
IF: FACTION(foe) means the part of the effect after that will be ignored for anyone who isn't marked in red on the combat tracker.
IF: FACTION(friend) means the part of the effect after that will be ignored for anyone who isn't marked in green on the combat tracker.
IF: FACTION(faction) means the part of the effect after that will be ignored for anyone who isn't marked in yellow on the combat tracker.
IF: FACTION(neutral) means the part of the effect after that will be ignored for anyone who isn't marked in white on the combat tracker.
In 4e if its AURA: 5 then it goes out 5 Squares. I did try AURA: 2 and it worked so I imagine it might need to be AURA: 10 for other rulesets.
Let me break down the Effect code and how its working (or not) in 4e. Is this working differently in Pathfinder?
Aura Effect is applied to the Large NPC creature in Red.
ATK: 2; AURA: 2 foe; IF: FACTION(neutral); Otyugh Stench; ATK: -2
"ATK: 2" I have to add this so the "ATK: -2" is not applied to the Red NPC giving the Aura.
"AURA: 2 foe" This causes the effect to be applied to the PC's (shown as the red down arrow on its token). If I put "AURA: 2 friend" the Aura effect will be applied to the other hostile NPC's.
The IF: FACTION(neutral) or any other faction does nothing. The Neutral yellow highlight creature is still getting the ATK: -2 shown with the red down arrow.
https://i.imgur.com/srtxtyS.png
So in all the test iterations the "IF: FACTION(foe), IF: FACTION(friend), IF: FACTION(faction), IF: FACTION(neutral) has no affect on anything.
Regarding the range issue you're seeing, try re-downloading v0.5. I just pushed a hotfix that should address that.
I have not done much testing with IF: FACTION, so you'll have to wait for an answer there.