Definately a good idea!Quote:
As an alternative to clicking the "roll dice pool" button, a player can instead use the /rolldicepool command
That could easily turn into a wall of text, you would have to scroll through. Perhaps not so bad for Genesys, but for Star Wars. That will translate into lots and lots of text. It is certainly an interesting idea for the ease of fast reference.Quote:
Talents in main tab now also show description, so it is easy to read all talents and what they do. (I will later do the same for Species and Special Abilities)
Regarding the symbols:
As I have done before, I started making a reference for the symbols by typing them directly into FG. I could not make any of the force symbols work. All others worked fine.
Also, while you can have dark / light side results on dice, the corresponding symbols were changed from Edge of Empire (when the other ruleset was made) to Force And Destiny, where they refined a lot of things.
The symbols for Light / dark side was replaced with a "force symbol". This is how it looks like:
https://vignette.wikia.nocookie.net/...CE%2BGUIDE.jpg
Career / Species:
I noticed that links dropped into the Career / Species slots do not make a copy of the reference, but merely links to it, unlike most other rulesets. This is fine, if you do not ever tinker with these references. However, if you want to customize 1 character slightly for - say story purposes - you would have to make a copy of said reference, alter it and then link it to that specific character - otherwise you would change it for all other characters too.
My personal view on this, is that any link dropped on to a character / npc, should be its own copy and not a reference. Because it is so easy to mess things up if you don't.
Well... I promised myself I wouldn't get ahead of myself and start working on stuff that I have planned before the dice symbols where in. I guess I don't have an excuse anymore! Great work so far!

