Thank you very much :)
Yes, I already had contact with GKEnialb :) Once I have more time again for not only maintaining my stuff, we wanted to speak a bit about that kind of stuff :)
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There is a new update for the height extension because of the new big lighting update :) Please redownload :)
By the way, is there still a need for this extension? GKEnialb also published a height extension which also adjusts the range indicator :) If there is no need for my extension anymore, then I may drop support in the future, but if someone still has reasons to use this extension, then I will maintain it still of course :)
Do you have a link for GKEnialb
Awesome! thanks for keeping this up. I will try the other one now.
I did not know about the other addon and had to edit the XML file to include Pathfinder 2. But after that it seems to generally work, including the target distance calculation (not sure about diagonals, though). So our group should be able to switch addons and would make use of the target distance on top of that.
I do still run a game in FGC that won't be converting right away, but that version probably won't require any updating.
New version for the height extension due to the ruleset update today :) (or yesterday for your timezone)
Though I do not think that you need to redownload it, was more like a cleanup for the code; but if you are bored... :D
I also added a link to GKEnialb's height extension to the first post :)
Here's the version of the extension that we spoke about in PMs Kel:
Attachment 47286
This version adds an option setting for changing the font size on the fly, so you don't need to have all three versions of the extension any longer.
@all: Please redownload, new update for accounting the new ruleset update :) (though it is a very small update, so, you may not need it, but if you use FG classic, then you may need to redownload. Unity users do not necessarily need)
Ok, not sure how that happened. The correct extension should now be attached to post #212 above.
No. There is a different extension that does, but that one only works in FGU.
Thanks to Darrenan: There is now a single extension :) In the campaign options you find a new setting for adjusting the size :) Delete the versions height_medium and height_large :)
My extensions are all on the forge now which just got released :) Please use the extensions from the forge now on
That means: Download the extension from the forge. The file name is still the same, so, your older versions will get overwritten. But you may need to toggle my extension(s) again because of the new name, Feature: Height :)
But the extension will also be available here for now :)
Forge released? Really? Where? :D
Here the forge in general: https://forge.fantasygrounds.com/
And here the link to this extension: https://forge.fantasygrounds.com/shop/items/40/view :)
OH MY!!! HOW EXCITING!!!
thanks for the heads up, much ticking to do....
Hey, I'm using this extension via forge. And... congrats, it's great!
I have a doubt, tho. I'm trying to change it to meters, and so far I got to change the label to "m", but is there anyway to change the amount it increases by scroll? I tried putting the value after "KEL:", after "Incrementsize =", but nothing works.
Thanks for the work and attention!
Got it, thank you very much for your time and quick response!
Is there anyway that you could add the option to be able to change which side of the token the height appears on?
Good question, I could try it :) (but a lot of projects for me right now; you could also check https://www.fantasygrounds.com/forum...ight-Indicator whether it has a better position for you :) )
Hi :)
I updated the forge version to cater for the new update today :)
Also: With today's release I will not update the FGC version anymore; the forge version will only be for FGU (clearly), and the attached version in the first post only for FGC :) The reason is simply: FGC won't receive new updates. So, with time it becomes more complicated to maintain two versions. The best maintenance for FGC is not updating the FGC extension at all :) However, this means that it will not receive new features
I also took the opportunity to finally develop this extension a little bit further, the first step was mainly in the background: This extension should now be very compatible with other extensions and with respect to future FGU updates. Such that the risk of incompatibilities should be reduced :) The next step will be: Attaching the image sidebar settings (like unit and increment) to the height label :) But no guarantee when I wil do this :)
It may take a while until the my new forge version gets accepted, so, keep in mind that you won't receive the update immediately. (If you cannot wait, then download it from my GitHub page)
Best
Kelrugem :)
Thanks for the report by Laerun: The height extension is seemingly incompatible with the ICONS ruleset; I will try to contact the dev, but I may wait a bit until some patches for ICONS are released because there are some other errors in the ruleset itself. Then the incompatibility may hopefully fix itself :)
There is a new update for the Height extension :) The settings for the height label shortcut and the font size can now be set individually by each player (especially, the players can all set different height label sizes on their displays) :)
Just a small warning: There was a big patch, and I am currently not having enough time to look at this :) So, it might be that my extension is not compatible with the newest versions :) I hope I can look at it soon
Hi Kelrugem,
I get the following error when I load the height extension and open the combat tracker for the first time:
[ERROR] Script execution error: [string "scripts/manager_height.lua"]:91: attempt to concatenate global 'height' (a nil value)
I tested this with only the height extension with my other extensions. I found out that when I load height and CoreRPG: Combat Highlighter the above error is thrown out by FGU every time I hover over a PC or NPC in the combat tracker. I have screenshots and an FGU log if you need it.