Sorry noelyuk I see you were following those steps. Did you email support@ with your external IP address?
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Sorry noelyuk I see you were following those steps. Did you email support@ with your external IP address?
Yeah already emailed support with external IP
Hey, guys. I thought there was a fix pushed for this, but I noticed an issue when I have two instance of FG open. One as DM and one as localhost. When I open my map and image folder in DM view I see all my groupings. However, when I open my player instance (localhost), I only see "all" and "none". I took screenshots but it looks like this thread doesn't allow me to post attachments.
Do you think this will be an issue for my players as well? Just thought it was strange I could see the groupings in one and not the other. Is that to protect from players seeing a grouping name the DM might be trying to keep secret? Just curious.
This is correct. Players don't see groupings other than all or none. Moon Wizard posted the reasoning behind this somewhere in this thread. Or maybe in another thread.
I appear to be having performance issues since 3.2 upgrade in Savage Worlds. I have been in the process of creating a Curse of the Crimson crown for Savage worlds. Tried the same thing in a Pathfinder game and duplicated the same performance issue.
In the Story window, if there is standard text, chat text (i.e. to send to chat window), links to handouts and links to encounters (i.e. Zellara's Home if you know the modules...), the window frame is very unresponsive when you try and drag it - take 1 or 2 seconds to move to where the mouse pointer has been re-positioned to. There is also some noticeable lag when typing in the window at times.
I am running on an i7 laptop with 16gb memory. The CPU rarely gets above 25% and the memory used is never over 30% - so it appears not to be hardware related.
Fantasy Grounds is using 1,330.4 MB and < 1% CPU. I just noticed that when I do drag the story entry window around that the CPU usage for FG shoots up to almost 12%
Hi,
No themes.
A bit sluggish with an empty story but acceptable. However the more story text/links/chat that is added slows the window refresh down.
I have the latest all drivers are up to date, Windows is fully patched....
Sounds like a graphics card redraw issue - under the main FG settings window (accessible from the launch screen) check what the setting for "Cross-platform compatibility mode for Linux and Mac" is set to - change it and see if it makes a difference. If changing it doesn't make a difference, then disable it (no check) and try looking at your graphics card advanced settings - anti-aliasing has known to cause performance issues in FG, look to disable that for your graphics card.
Was advised by support to run the update via a VPN and I'm pleased to report that this solved my issue and the update ran and my campaign content appears to be intact. I do hope this doesn't mean I need to run my hosted sessions through VPN since I know that impacts performance but otherwise thanks for the help Doug and Damned.
Cheers
Noely
PS 'Doug & The Damned' sounds like it should be the name of a Rockband lol
HI,
After a lot of investigating I can confirm that this is not a Fantasy Grounds issue. It appears to be related to the Windows 10 Anniversary upgrade and how USB ports now work when using a port replicator. Microsoft, in their infinite wisdom, decided to change the way the USB drivers work....
Further investigating has identified that the problem exists with other users and exists in other applications, though to a much lesser degree than FG.
That Damned Doug is how I normally hear it spoken. :)
We also just loosened a few of the additional security enhancements that were in effect for Hong Kong and South Korea.
I am travelling in China and struggling via slow VPN to update. Just took a long while to DL the latest Volo file to be told that it could not update the "vault".
China seems to be locked down cold and even the captcha does not display when I try and access the forums without a VPN.
I ran the update again and the file worked. I had to revert changes for the module to get it to work, but images now show up.
Posting here as suggested by Zacchaeus for issues with 3.2
In the Savage Grounds Ruleset I get the following
https://puu.sh/s7bDK/455f0b0fb8.png
This issue comes up when making a ranged attack by dragging the attack roll from a Colt 1911 (deluxe savage worlds module) onto a target in the combat tracker.
As Skellan added "I get this too. If you place the tokens on the map and target there, the issue disappears. Not sure what's causing this"
Problem Solved
Just noticed something (not specific to 3.2, it's been around for a while): in the C&C ruleset, there is a checkbox on the inventory tab for each item to "include on mini-sheet" - but there is no mini-sheet for inventory...
I am running a 4e game (yes, I know...). New update creates duplicate buttons. Those that can be turned on and off with library control work, those that cannot be turned off don't.
Any way to turn off old buttons?
https://i.imgsafe.org/f3fc59589d.jpg
ddavidson - No extensions. Started a new campaign with no luck as well. Turned off all buttons in new campaign (with no extensions) and broken buttons remained.
Andraxx - resolved. unpacked version was the issue. Thx!
So another thing that I've noticed, is that FG tends to crash, it asks if I want to close the program or wait for the program to respond. I'll usually wait, and it responds then I'll make another selection, and the program will go completely full screen (overlapping the taskbar) and stall out. I even started a test campaign with no extensions activated and it does the same thing. I even tried it on my wife's license and it was doing the same thing and she doesn't have any extensions.
Edit: I shouldn't say every time, but often.
Well, sure enough, everyone read my e-mails and texts with instructions to not upgrade until after our session (last night)... everyone, but one, that is. The one that is notorious for not reading e-mails and texts. He couldn't join the game.
Rather than do without him, we decided to go for it, and I had everyone upgrade. I turned off all the extensions I had been using (that, likely, would not have worked), and played extension-less.
The session went well enough. We had a few little oddities, but nothing that prevented us from making progress.
Regarding 'oddities', I do have a couple of questions. I had only read up through page 15, when I posted what Nickademus quoted above, and I have not, today, read the rest of what has been posted (24 pages). However, I will ask my questions anyway.
My group is playing a PFRPG campaign, and after the upgrade we experienced [UNTRAINED] results on Skill checks, even though the player had ranks in the Skill. Also, the number that FG rolled for the Skill checks were the correct numbers (with ranks and other modifiers applied). No other errors were seen when that occurred.
The second problem occurs if I click on certain 'Special Abilities' links on the Character Sheet. Anything Class-related always returns (in the Chat window):
Has anyone else experienced either of these?Code:Could not open sheet with data from unloaded module. (PFRPG Classes)
Thanks,
- s.west
This isn't normal, nor should be expected. Seems like it would be best to start a thread in the House of Healing. My first guess would be you have too many tokens in your shared folder or maybe too many maps in your campaign.
To start on this, what o/s are you running? Can you figure out what to do to repeat this? How large does the FG process get?
In Savage Worlds, trying to export a token module. When dragging the folder with the tokens in it, I get the following error:
Quote:
Script Error: [string "utility/scripts/export_tokens.lua"]:25: setPrototype: Invalid parameter
When I drag individual tokens, they appear in the box fine... problem is who wants to drag a couple hundred tokens individually.
This is the same issue I get when opening larger modules in the 4th edition ruleset such as heroic feats or all powers. Check your CPU and memory usage when this occurs and let me know if one or both of them spike to 100%. If so, its the exact issue I have for sure.
Sadly I don't know how to fix it >.<
spite and Talley Darkstar - what windows are you working in when this happens?
Can you make those windows taller? I know, i know... just try it.
Forgive me if you've figured this out already as I have not taken the time to read through this entire thread to see (I have to get ready for a game tomorrow!). But, your problem looks like exactly the same problem I had after I updated.
Solution: Click on "Library" bottom right. Then on "GM" in the upper left of that Library window. Everything comes back.
I am visiting my brother and just saw the update and was excited to have a look. Now I wish I would have waited. I am afraid it messed up his fantasy grounds. When I try to open any button I get an error message it says Console (GM) then copy to clipboard
Script Error: [string "scripts/data_library.lua"]:53:attempt to call field 'toggleWindow' [a nil value]
The numbers vary as per the button used. I appreciate any help to fix this issue.
Hi Celegar please check this post for a summary of the most common issues and fixes.
https://www.fantasygrounds.com/forum...ipt-errors-etc