Yes, but 3.2 wont be in test forever right? Trying to make sure that it is future proof, so to speak.
Vires Animi
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Yes, but 3.2 wont be in test forever right? Trying to make sure that it is future proof, so to speak.
Vires Animi
Eh right. This is getting weirder and weirder.
The endless list of errors probably comes from the "crossover" extension, which is rather vital, for using character- / npc sheets for werewolf / mage. But to confound me even more. I cannot start a new campaign in VtM. It looks like its just a CoreRPG campaign. Futhermore, if I turn my extensions off in existing campaigns that too seems to end up without anything from the ruleset.
When I screw up I do it big I guess?
Would you mind sending me the modified file in a PM please?
Vires Animi
I got it to work with the extension by commenting out the following lines:
Code:<!-- <script name="ModifierStack" file="desktop/scripts/modifierstack.lua" />
<script name="GmIdentityManager" file="desktop/scripts/manager_gmidentity.lua" />
<script name="DiceTowerManager" file="desktop/scripts/manager_dicetower.lua" />
<script name="DesktopManager" file="desktop/scripts/manager_desktop.lua" />
<script name="Desktop" file="desktop/scripts/desktop.lua" />-->
Code:<!-- <includefile source="campaign/template_campaign.xml" />
<includefile source="campaign/template_char.xml" />
<includefile source="campaign/campaign_story.xml" />
<includefile source="campaign/campaign_notes.xml" />
<includefile source="campaign/campaign_images.xml" />
<includefile source="campaign/campaign_tables.xml" />
<includefile source="campaign/record_table.xml" />
<includefile source="campaign/campaign_chars.xml" />
<includefile source="campaign/campaign_npcs.xml" />
<includefile source="campaign/campaign_encounters.xml" />
<includefile source="campaign/campaign_items.xml" />
<includefile source="campaign/campaign_parcels.xml" />-->
These files do not exist in the ruleset (or the extension) so they were pulling the code out of CoreRPG previously.. but they must have been moved or something since they can no longer be found. FG finds them in their new location without being told since they are CoreRPG files.Code:<!-- <includefile source="campaign/record_encounter.xml" />
<includefile source="campaign/record_item.xml" />
<includefile source="campaign/record_parcel.xml" />-->
Actually, looking at this there is a lot more that probably 'should' be removed... it seems like it could only lead to problems in the future. Like 80% of the file references in base.xml aren't actually used by the ruleset.. they are just picking stuff up from CoreRPG that would be picked up anyway.
So, Moon Wizard, another thing about the manual dice rolling window (god this is the best feature ever) when I roll a spell save at player characters, it prompts me to make their rolls, regardless of their manual roll settings.
I know this is a lot of hoohah about this feature that you may not have wanted to worry about, but it is the most exciting feature of 3.2.0 for me so sorry in advance!
Well. With the base.xml file provided, everything seems to work now. Extension included. I probably did something massively stupid with mine due to my complete non understanding of the gobbelygook. I don't know how you guys do it. But lets hope it will keep working from now on. You guys rock.
Thanks
Vires Animi
Blackfoot has identified some more files. Ill take them out and repost later today.
Do we have an actual, firm ETA date for this release yet? I know post-Gencon was mentioned, but is that still the case?
When mucking around in the VtM ruleset, which thanks to damned is working again (you're the man), I noticed something that probably isn't a bug, but something of an issue - for me at least. This doesn't pertain to VtM exclusively. I have tested and found that this is true for CoreRPG as well, and so probably everything built on it.
"The image frame now have a set minimum width".
This obviously came with the "ID function", which is a great idea honestly. But it does present a problem with any image which has a width which is "lower" than the hard coded one. Namely that images get enlarged and "stretched", making them look bad. Now. I get that FG is mostly for D&D players whom uses images for maps, which tends to be bigger than the set size. But over time I've literally made hundreds of images of npc's for various WoD games, and they are all slightly smaller than the current minimum width. And honestly it looks not good now.
I dunno if the min. width can be removed with the current setup, but a smaller min. width overall would be appreciated. Looking at my images and the names I give things, I'd say that the images could have a min. width half of what they are now and still see both titles in the top easily. Can't say if others use very long titles, so that might be an issue.
Vires Animi
Is there any reason you cannot use the merge rule to set your own minimum width?
Code:<windowclass name="imagewindow" merge="join">
<frame>imagebox</frame>
<sizelimits>
<minimum>
<height>100</height>
<width>100</width>
</minimum>
<dynamic />
</sizelimits>
</windowclass>
Probably not. But since I had no idea where to look... I will try your example. But I would honestly prefer that it was fixed in Core so I don't have to change every ruleset that I use!
Vires Animi
EDIT: Where should I put that code? I can't seem to figure out the right place. *blush*
It IS fixed in Core. Core sets it to a minimum width to support the naming of the image. Its just not fixed according to how you would like to see it...
I will test it in an extension and let you know.
Seems like the best solution would be for the image to auto scale up to minimum size. The minimum is obviously an issue related to all the new graphics at the top of images...
Actually... the image box doesn't necessarily need to have the same width as that graphic structure.. if the image were narrower than the graphics it 'could' just exist with the box at the top floating over it, assuming the graphics were constructed in such a way that it looked right to do so. It would mean that small images would still be somewhat larger in terms of screen space... but they wouldn't necessarily need to be 'scaled up'.
Image Frame extension for you viresanimi - will only work for 3.2.0 and above
If you mean the image should scale up to the frame's minimum size, that is exactly what is happening. That IS the issue, for images that is smaller than the frame. Early impression of using the extension that damned has made, it doesn't matter to me, that the fields for the names can be cropped. And since players only has one whereas the master has two. I don't see much of an issue with removing the minimum width.Quote:
Seems like the best solution would be for the image to auto scale up to minimum size.
@damned
The auto scale to original size isn't working, but you know what. I will take it! Now I guess I will have to get to work and actually start working on adventures for my players, as I don't have any excuses of "oh guys... the ruleset isn't working anymore". he he he.
Have an internet-beer on me!
Vires Animi
In CoreRPG, Ctrl+Enter (Story for GM, Act for players) for chat doesn't send the chat message. Alt+Enter works fine.
All that the minimum size error is saying is that one of the 9-slice regions for the frame is smaller than 3 pixels in a direction that it may be tiled. This can translate to a performance hit when displaying these frames, especially as the frame grows larger. This happened for frames that were defined with 1-pixel regions, of which I found many. In those cases, I just tiled the frames myself to make the regions larger, and updated the frame definition.
I'm guessing that CoreRPG already has replacements for most of those frames that are throwing issues anyway, and probably don't need to be redefined separately in the ruleset anyway.
JPG
Updates
- [CoreRPG+] Master index campaign list updated to use result pages for faster performance.
- [CoreRPG+] Updated manual roll button graphics.
- [CoreRPG+] Added roll button to manual roll entries.
- [5E] Lair actions category added to NPC record powers.
- When reverting module records, category information would be reset incorrectly to the empty category. Fixed.
- [CoreRPG+] When an unidentified item link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
- [CoreRPG+] When values entered for negative dice in the manual roll, they will be negated before being applied.
- [CoreRPG+] When an unidentified image link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
- [PFRPG/3.5E] Conditional effect checks for alignment and size would sometimes fail based on line breaks in the Type field. Fixed.
- [5E] Temporary hit points not resetting on long rest when the slow healing option set for campaign. Fixed.
- [5E] Extra invisibile conditions triggered by wearing/carrying text in creature powers and spells. Fixed.
- [DEV] onDelete handlers registered via DB.addHandler not getting called when module unloaded. Fixed.
JPG
Im getting:
Script Error: [string "campaign/scripts/masterindex_window.lua"]:540: attempt to index field '?' (a nil value)
in a blank brand new CoreRPG ruleset when I do the following:
Create a New Group
Switch to Group
Create a new entry in group
In this case it is Items but I get the same result from all the ones that Im trying....
Edit: Tested in 5e and get the same behaviour/error.
Script Error: [string "campaign/scripts/masterindex_window.lua"]:540: attempt to index field '?' (a nil value)
Updates
- [CoreRPG+] Script error when adding a new campaign record to a master index list when viewing a non-empty category. Fixed.
JPG
Hey Moon Wizard in the previous 3.2.0 you had a bunch of files:
\utility\scripts
masterindexcategory_window.lua
masterindexitem_category.lua
masterindexitem_name.lua
masterindexitem_window.lua
masterindex_list.lua
masterindex_window.lua
That have all gone...
What did you change these too?
My ruleset is still throwing the error that you fixed in CoreRPG...
Script Error: [string "campaign/scripts/masterindex_window.lua"]:365: attempt to call field 'setRecordType' (a nil value)
Ruleset Warning: Could not load script file (Ruleset: MoreCore) (utility/scripts/masterindexitem_window.lua)
Ruleset Warning: Could not load script file (utility/scripts/masterindexitem_window.lua)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:365: attempt to call field 'setRecordType' (a nil value)
They're located under campaign/scripts now.
Any reason you need to call them directly outside of the classes already defined? (Regular, id, note)
I thought I already replaced all references in CoreRPG.
Thanks,
JPG
Thanks Moon Wizard - perfect!
MoreCore has a new class/window called Rolls that is drag and droppable onto the MoreCore tab of the CharSheet and NPC Sheet.
It accepts some additional roll types:
exploding dice (courtesy Ikael)
roll and keep (d10s only - courtesy Ikael)
drop lowest (courtesy DMfirmy)
count successes (courtesy Trenloe)
powered by the apocalypse (courtesy ianmward)
and it will automatically pickup/accept any new dice-handler classes that are added by extension(s).
Attachment 14921
I don't know whether this is my problem or something in the latest 3.2 installer. I have never had this problem
installing and update before, so I am uploading a screen shot, just in case there is an issue. After completion,
I can bring up fantasy grounds and successfully create campaigns with the affected rulesets.. I have not
actually played any of the campaigns, so i don't know if later on I might run into corrupted data.
Attachment 14926
Chumbly
It means that the network is dropping connection or getting errors during the update process. Usually, you can try moving closer to your wireless router, or using a wired connection.
Regards,
JPG
Hi Moon Wizard the 3.2.0 update is definitely slower (and gets stuck on some of the larger downloads) than the 3.1.7 updater...
I have a 100mbps connection and Im wired in and its way slower than rolling back to 3.1.7...
CoreRPG, fresh campaign, opening the note masterindex window causes an error:
Script Error: [string "campaign/scripts/masterindex_window.lua"]:363: attempt to index field 'category' (a nil value)
The notes window doesn't have categories I thought. Hmm.. was a fresh campaign after the last update. Notes worked prior. I understand the masterindex items moved to campaign. I have no notes in CORE, 3.5 either all on fresh campaigns, no extensions.
Hi Paul Pratt - good point! I didnt test Notes - my CoreRPG one is fine but CoC and MoreCore are giving the same error and line for me.... and Notes still dont have categories... so Im not sure where/why this is happening.
Console Errors when loading/browsing the 5e Sample Adventure:
I'm not worried about the custom dice errors from MoreCore but thought the Error (13) issues might be important.Quote:
Runtime Notice: Host session started
Runtime Notice: s'onInit: registerResultHandler'
Ruleset Error: desktop: Could not find die shape icon () for die (d14)
Ruleset Error: desktop: Could not find die shape icon () for die (d16)
Ruleset Error: desktop: Could not find die shape icon () for die (d2)
Ruleset Error: desktop: Could not find die shape icon () for die (d24)
Ruleset Error: desktop: Could not find die shape icon () for die (d3)
Ruleset Error: desktop: Could not find die shape icon () for die (d30)
Ruleset Error: desktop: Could not find die shape icon () for die (d5)
Ruleset Error: desktop: Could not find die shape icon () for die (d7)
Runtime Error: Unable to save file (C:/ProgramData/Fantasy Grounds/campaigns/5E Sample Campaign/usersettings/tokens_GM) - Error (13): Permission denied
Script Error: [string "campaign/scripts/masterindex_window.lua"]:363: attempt to index field 'category' (a nil value)
Runtime Error: Unable to save file (C:/ProgramData/Fantasy Grounds/campaigns/5E Sample Campaign/CampaignRegistry.lua) - Error (13): Permission denied
Runtime Error: Unable to save file (C:/ProgramData/Fantasy Grounds/campaigns/5E Sample Campaign/db.xml) - Error (13): Permission denied
Database Notice: Campaign saved.
Runtime Error: Unable to save file (C:/ProgramData/Fantasy Grounds/campaigns/5E Sample Campaign/CampaignRegistry.lua) - Error (13): Permission denied
Runtime Error: Unable to save file (C:/ProgramData/Fantasy Grounds/campaigns/5E Sample Campaign/db.xml) - Error (13): Permission denied
Database Notice: Campaign saved.
MoreCore should only be used for CoreRPG and not for 5e. It has way less features than 5e - there is no advantage to using it for 5e.
But more importantly I think you have permissions issues on your Fantasy Grounds data folder... grant the Users group or Everyone all permissions except the Full Control one.