There's 2 spell-like abilities entries in the statblock. Remove the Bloodline Spell-Like Abilities from the statblock and parse again.
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I'm having a problem where the creatures are parcing out ok, but when i open them in FG the full text is showing up in the "Type" section. anyone running into anything similar?
Here's one that's having the problem:
SEF CR 3
XP 800
Female skulk rogue 2 (Pathfinder RPG Bestiary 2 248) CE Medium humanoid (skulk)
lnit +8; Senses low-light vision; Perception +9
DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 32 (5 HD; 3d8+2d8+ 10)
Fort + 3, Ref + 10, Will +2
Defensive Abilities evasion
OFFENSE
Speed 30 ft.
Melee mwk short sword +8 (1d6/19-20)
Ranged dagger +7 (1d4/19-20)
Special Attacks sneak attack +2d6
TACTICS
During Combat Set keeps hidden during combat for as long
as she can and makes ranged sneak attacks. She does so by
hurling flasks of a lchemist's fire and thrown daggers before
using her fast stealth rogue talent to move deeper into the
shadows to hide again. If cornered, she lashes out with her
short sword until she can break free and run, but always
returns after eluding (or fooling) pursuit, waging guerrilla
attacks to wear down her opposition.
Morale Set surrenders if reduced to fewer than 10 hit points,
begging for mercy. She gives up all the information and
treasures she has in return for the cha nce to slink awaywhether
or not she harbors a grudge and returns later to get
revenge on the PCs is left to you to decide.
STATISTICS
Str 11 , Dex 18, Con 15, Int 12, Wis 12, Cha 11
Base Atk +3; CMB +3; CMD 17
Feats Improved Initiative, Skill Focus (Stealth), Weapon Finesse
Skills Climb +8, Disable Device +12, Knowledge (engineering) +4,
Knowledge (local) +6, Perception +9, Sleight of Hand +9,
Stealth +23, Survival +6
Languages Common, Undercommon
SQ camouflaged step, chameleon skin, rogue talents (fast
stealth), trapfinding +1
Combat Gear a lchemist's fire (2), liquid ice",smokesticks (3);
Other Gear daggers (10), mwk short sword, 35 gp, 18 sp
Dang. Now that was a sneaky one.
This might have been answered somewhere and I am still looking but I figured I would ask it here as well.
Is there a way to consolidate modules? So I have parsed a ton of creatures and it is really bogging down my library. Plus there is no search feature. So is there a way I can combine all of them into one? Sort of like my own bestiary book?
Alternatively, you can edit the modules and create one module out of multiples.. but it takes a bit of coding work.. it's not too bad to do.. once you figure it out.
I'm getting an index out of bounds error with creatures with 2 sources of spell-like abilities:
Half-Nabasu Spell-Like Abilities (CL 6th; concentration +9)
3/day-darkness
1/day-silence (DC 15), unholy blight (DC 1 7)
Inquisitor Spell-Like Abilities (CL 6th; concentration +10)
At will-detect alignment, lore keeper (25), remote viewing (6 rounds/day)
6 rounds/day-discern lies
When I switched the blocks it went through the parser but the db.xml wasn't valid
See post #2, where it mentions "Spell Like Abilities - will only parse one entry."Quote:
Originally Posted by Redbishop
There are a few statblocks around that list class abilities as spell like abilities - these aren't really spell like abilities as 99% of them aren't actually spells. Move the Inquisitor class abilities to Special attacks or the SQ section of the statblock (depending on what the abilities are), this is where they should actually be.
Ooops missed that note, sorry, I fixed it by combining them, it worked well enough for my purpose, thanks.
I'm not sure if this has been addressed previously, but there is an <xp> tag that is created by the parser... this is set as a number type but when the parser runs it puts 'XP 800' or something similar into that field.. Seems like it would be more effective if it either stripped the XP off of it or created it as text.
I don't see this in any of the modules I have that were created with the parser. I see something like this: <xp type="number">1600</xp> with purely the XP number being stored.
But, it's a moot point, as the PFRPG ruleset doesn't use this field, nor do any extensions that I'm aware of. I put it in the creature record purely for completeness.
Maybe I was pulling this out of an older version... I'm working on updating some issues in the Summon Nature's Allies Module. I don't believe it was created using V2. Sorry.. like I said, I wasn't sure if it had been addressed. Thanks for checking it out.
Did you ever officially release 2.0.0.8? The link in the first post still has 2.0.0.1. Just curious. It mysteriously stopped working for me after I installed some patches yesterday, so I uninstalled and reinstalled and was surprised by the version.
I've tried that one twice and it just sits and spins when I run setup.exe and never installs (have to kill it via Task Manager). Also, there seem to be two .application files in that zip, is that correct?
Ran fine for me.. I did it after Trenloe posted.
It refuses to run on my machine. Even tried running it as admin.
If you haven't tried these already:
Uninstall the previous version.
Unzip the compressed file to a directory and run from there. Don't run from within the ZIP file.
It doesn't appear in the programs list in control panel. I removed all traces of it from the hard-drive, and the registry. Extracted it to a folder on the desktop. Ran setup.exe as administrator, but it still does nothing but spin when I try to run it. All previous versions of this have worked fine for me, including the earlier 2.0.0.8 you had given me privately. Not sure what might be going wrong.
Turned off anti-virus and it worked. Seems like I had that issue before, just forgot. Sorry for the false alarm.
Getting a website unavailable when I click on the drop box link.
Anyone have an idea how to format a multi -discipline caster, ie. A cleric / wizard? I tried the paizo.com site and can't find an example of the stat block.
BTW: The parser doesn't seem to break using the 3.5e listen, spot tags in place of perception, just in the event that someone needs to parse 3.5e material instead of pathfinder.
The parser only supports one spell list, as mentioned in post #1: "Spell parsing – based off spell list formatting on the “Other” tab and spell name matching in the spell XML file. Spell XML file currently hard coded. Currently only 1 spell list is supported."
Multiple spell lists are targeted for future development, but that is a way off yet.
Thanks Trenloe, if all else fails, read the instructions.
Another stupid question; how difficult is adding new spells to the database? I realize that I'm going off the reservation but this works great for parsing 3.5e material EXCEPT the spells. The program flagged darn near every cleric with "spell not found -skipping" messages and made a mess of the domains. I found the SpellParseRef.xml.deploy file. Is that the actual database? And are there any weirdness that I should know concerning the XML?
Thanks for any input
That file is the spell database. You could replace the deploy file and do a re-installation of the parser.
The XML file used is of the same format as a FG spells module .XML file.
The parser reads the <spelldesc> section of the spell XML module. It then matches the spell name via the next XML tag (e.g. <acidarrow>) which is the spell name taken from the NPC spells list, with spaces etc. removed. Take the existing Xml document as an example.
Thanks Trenloe,
I tried to modify the database by adding Cure Minor Wounds and it still couldn't parse the spells, says that the spells couldn't be found. I'll play with it some more when I get a chance.
Thanks again
I am brand new with FG tools and want to import Herolab character. As that tread is pretty old, I don't know if it's still up to date. I'm triing the demo version right now. But i can'T find how to import the Herolab file.
Are you importing a HeroLab character as a PC or as an NPC?
If an NPC see the "HeroLab statblock output" section of post #2 at the beginning of this thread.
If a PC see the "Importing your PC from Hero Lab" section here: https://www.fg-con.com/information/p...ntasy-grounds/
I'm need to import both PC and NPC. I will read both of them. thanks.