Great. Thanks Trenloe!
Swapping out the export.lua file in the WFRP .pak file for the SW EotE one worked like a charm.
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Anyone gotten the WFRP v3 ruleset running in FG Unity? I have tried to, needed to fix a couple of XML errors thrown up in some of the extensions (Chaos Theme etc.) that I installed and another XML error in the ruleset (a comment line was not correctly formatted as such, missing the !)
But, even after fixing these minor XML issues: it seems that FG Unity doesn't find the ruleset. I copied a campaign that I am running in FG classic into the campaign folder, and it correctly appears in the “Host campaign” section (even displaying that it is a WFRP v3 campaign), but when I want to start I get an error that the "WFRP v3" ruleset cannot be found.
Also, when I want to create a new campaign to host, the WFRP v3 ruleset does not appear in the list… Anyone up to fixing this? That would be über-cool!
I am working on a Genesys ruleset, which started as the star wars ruleset, which in turn is using a lot of the code from the whfrp3 ruleset.
I am somewhat familiar to this point with most of the code and i can tell you this
One of the biggest things to make it work on unity is to provide new fonts. The old rulesets like whfrp3 uses a mix of ttf fonts, and oft. Unity does not support oft and will cause issues.
There are also differences in how other things are handled, like dice rolling, and i believe there will be need to rewrite it (the code could be reused from the ruleset i am building)
There would be two different approaches:
1 - quick and dirty: update some classes (buttons, fields etca)
This would probably be a quick way to make it run, altough without the modern features from FG, like the libraries etca. We would still have the old formats.
2 - a complete rewrite. I would love to work on this, and i think i can pull it off, but i will only do this once i am done with the Genesys ruleset, and also a new star wars one (which actually is very quick to do, since it will import genesys on the fly)
For now, i would say stick with FGClassic to play WHFRP3, and if you can wait, i promise i will work on this, since i still love WHFRP3 a lot...
I will see if i can make it run on unity as is, and later on, rewrite a completely new ruleset using all the cool new features...
There are two approaches imo, to making it run on unity
Hi all,
So I was really pleased to see that there was such a fleshed out ruleset for WHF3rd Edition. I have read this thread thoroughly and have go to the point of downloading Notepad++ and installing the XML plugin so that I can edit the library file to input the card information from the sets I own. Upon opening the library file in Notepad++ however it displays in..."gibberish", for want of a better word. Are there any settings in Notepad++ that I have to enable in order to see the contents of the file in standard characters. Many thanks in advance.
the file is a zip file
unzip it and then you can view/edit files with notepad++
Thank you! Discovered that in the end. Happy editing!
Just remembered I created a TTF equivalent of one of the oft fonts used in this ruleset. - it makes copy/pasting thing into and out of this ruleset more pleasant.
Custom characters are mapped to è é ê ë ì í î ï ð ñ ò ó ô õ ö ÷ ø ù ú û ü ý þ ÿ and includes bonus action items and stance symbols :)
Any updates? We’ve progressed into Book 2 of The Enemy Within for 3rd edition (I have also entered some story bits, done groups etc, so if anyone is interested in getting access to these parts, just PM me). Things are running OKish in the old version, but switching to Unity would make it possible for me to get rid of using a Windows emulation on my Mac (and the whirring fans that accompany these kinds of CPU intensive tasks…)
Any further updates? I have a few mac players and they nearly drove themselves mad trying to get it to run last time. Having a working version on Unity would be great...
Hello, I have been playing with the ruleset, but I am having a problem exporting modules.
When I try to export by going to the export pop-up /export I get the following error:
Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters
If anyone knows how to fix, it would be highly appreciated.
Is the WFRP3e ruleset a viable option for playing on FGU?
Does this system still work with the latest FGU updates in 2024?
I have noticed it is not receiving any love on this forum for the last three and a half years, so is this ruleset dead?
Cheers.