Just pushed a fully updated build for Pets, based on how I think it should work from looking at the code.
However, I do not use this extension, so please let me know if you encounter any errors.
Regards,
JPG
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Just pushed a fully updated build for Pets, based on how I think it should work from looking at the code.
However, I do not use this extension, so please let me know if you encounter any errors.
Regards,
JPG
Looks like that fixed the only issue I encountered, thanks!
Is there a way to get the pet to roll random HP when adding to the combat tracker from the Pets tab of the PC sheet, instead of always keeping the average HP? NPC Hit Points is set to Random in settings. This problem only occurs when adding the pet to the CT from the PC sheet.
Hey, my friends and I use Pets for our dnd campaigns. Though in the last update, we seem to be having an issue with it. For some reason, even if a Pet has full health and it gets hit by an attack with like 6 damage, it says that it's taking damage that causes instant death, exceeding the damage amount. Is there a way to fix this, or will this have to wait until a future update? We do not use any other dnd extensions aside from Pets.
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In context, we use extended dnd material from Helina's Guide from Loot Tavern (No, we did not purchase the books on Fantasy Grounds. We manually input the tamer features). There is a tamer in our group, and we make their tame NPCs and adjust them on the Character side. The damage exceeded health; it didn't happen before, it is a recent thing. Possibly around the time this was last updated... we were in downtime, so no combat with the Pets.
But after talking to a friend, I may have found something... It's when we damage pets that were custom-made from the player character page. I made a test character, moved a wyvern into the Pets tab, and made a custom pet called punching bag. The Wyvern can be damaged normally... but Punching Bag will get the exceeded damage. Is there something that we're supposed to do when making an NPC pet from there?
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