I have done that multiple times. I'm confused, do you still have this problem or not?
I have done that multiple times. I'm confused, do you still have this problem or not?
It has been updated though (to correct another problem, the impossibility to write in the file page).
It seems that, since then, we have this new bug.
Curious - during my 6 player weekly game I noticed that some Kenku error screen had been up in the background I'd not noticed. Is that a known thing? Never noticed it before.
I responded to your inbox Egheal, but wanted to update this forum too.
I was finally able to recreate this error and see what was happening.
The paging was using a little bit of the new UI formatting and a little bit of the old UI formatting.
That would explain why it works for some but not others.
Now that the big update to get everyone over to the new way was pushed, this has been updated to match. I've pushed an update for this and it SHOULDN'T reset itself this time when it updates.
Thanks for your help Tark!
With a new CoC7e campaign, no extension (except yours) I have those warnings in log :
[8/3/2023 9:00:56 PM] Match successfully created on lobby.
[8/3/2023 9:01:08 PM] MEASURE: RULESETS LOAD - 11.233241 - CallOfCthulhu7E
[8/3/2023 9:01:08 PM] MEASURE: EXTENSIONS LOAD - 0.0045046 - 1
[8/3/2023 9:01:12 PM] MEASURE: MODULE LIST BUILD - 4.4116848 - 305
[8/3/2023 9:01:12 PM] MEASURE: REFRESH IMAGE ASSETS - 0.1283568
[8/3/2023 9:01:12 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0175632
[8/3/2023 9:01:12 PM] MEASURE: REFRESH TOKEN ASSETS - 0.3686689
[8/3/2023 9:01:12 PM] MEASURE: ASSET LIST BUILD - 0.5145889
[8/3/2023 9:01:14 PM] MEASURE: LOAD - PART 1 - 17.3496154
[8/3/2023 9:01:16 PM] RULESET: Call of Cthulhu (7th Edition) ruleset (v2023-07-04)
Copyright 2021 Smiteworks USA, LLC
[8/3/2023 9:01:16 PM] RULESET: Call of Cthulhu
Copyright 2021 Chaosium Inc.; all rights reserved.
Call of Cthulhu (r) is the registered trademark of Chaosium Inc.
[8/3/2023 9:01:16 PM] RULESET: Ruleset Conversion by DIE Hard Gaming
(LINK)
[8/3/2023 9:01:16 PM] RULESET: Core RPG ruleset (2023-06-27) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[8/3/2023 9:01:16 PM] EXTENSION: Extension (Feature: Sounds - VLC) loaded.
[8/3/2023 9:01:16 PM] MEASURE: LOAD - PART 2 - 2.794774
[8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (filter_label_content_top_right) in class (sound_settings_filter_vlc)
[8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (filter_stringc_content_top_right) in class (sound_settings_filter_vlc)
[8/3/2023 9:01:47 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
[8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (label_list_content_centered_right) in class (sound_settings_content_vlc)
[8/3/2023 9:01:47 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
[8/3/2023 9:02:50 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
File import does not work :dead:;)
The fix I have only works on TEST for now. Until then, the TEST server will have the updated fixes, and the LIVE server will have the last working version until the UI changes are pushed to live (should be near the end of the month).
Perfect, thanks!
Very stupid question: is there any way to update the sounds in each trigger (from the official Syrinscape modules) outside of Fantasy Grounds? E.g. by copying the triggers "at large" and exporting them, so a script can do the replacement?
Currently, I only see the option to open EACH trigger in Fantasy Grounds manually, add the new sound, and remove the Syrinscape sound.
Very cumbersome.