Please count another vote for implementing the default critical damage generation. I know Trenloe said the traditional method is also in the rules, and yes, it is, but it is also clearly marked as an exception/optional rule ("The GM might allow you to roll the dice twice..."). I really don't think this is a minor issue. Critical hit damage dealing is not a fringe case, it's an intergral part of this game, and I think it should work as intended. Thanks for your consideration.

